Struct
FGeometryScriptSimpleMeshBuffers
0x00x00D0
Members 13
| Offset | Size | Name | Type | Flags |
|---|---|---|---|---|
| 0x10 | Vertices | TArray<FVector> | 4 flags | |
| 0x10 | Normals | TArray<FVector> | 4 flags | |
| 0x10 | UV0 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV1 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV2 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV3 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV4 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV5 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV6 | TArray<FVector2D> | 4 flags | |
| 0x10 | UV7 | TArray<FVector2D> | 4 flags | |
| 0x10 | VertexColors | TArray<FLinearColor> | 4 flags | |
| 0x10 | Triangles | TArray<FIntVector> | 4 flags | |
| 0x10 | TriGroupIDs | TArray<int32> | 4 flags |