Zdexby TheHolyOneZ
49,743 classes
Class

CellData

: Object
UnityEngine.Rendering.ProbeReferenceVolume.CellData, Unity.RenderPipelines.Core.Runtime 0x00A8 (168 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x00A8

Members 10

OffsetSizeNameTypeFlagsDefault
0x10validityNeighMaskDataNativeArray<System.Byte>Public—
0x10<skyOcclusionDataL0L1>k__BackingFieldNativeArray<System.UInt16>Private—
0x10<skyShadingDirectionIndices>k__BackingFieldNativeArray<System.Byte>Private—
0x08scenariosDictionary<System.StringPublic—
0x10<bricks>k__BackingFieldNativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick>Private—
0x10<probePositions>k__BackingFieldNativeArray<UnityEngine.Vector3>Private—
0x10<touchupVolumeInteraction>k__BackingFieldNativeArray<System.Single>Private—
0x10<offsetVectors>k__BackingFieldNativeArray<UnityEngine.Vector3>Private—
0x10<validity>k__BackingFieldNativeArray<System.Single>Private—
0x10<layer>k__BackingFieldNativeArray<System.Byte>Private—

Functions 19

SignatureFlagsNativeParams
NativeArray<System.UInt16> get_skyOcclusionDataL0L1()Public+1 flags0x10
void set_skyOcclusionDataL0L1(const NativeArray<System.UInt16>& value)2 flags0x10
NativeArray<System.Byte> get_skyShadingDirectionIndices()Public+1 flags0x10
void set_skyShadingDirectionIndices(const NativeArray<System.Byte>& value)2 flags0x10
NativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick> get_bricks()Public+1 flags0x10
void set_bricks(const NativeArray<UnityEngine.Rendering.ProbeBrickIndex.Brick>& value)2 flags0x10
NativeArray<UnityEngine.Vector3> get_probePositions()Public+1 flags0x10
void set_probePositions(const NativeArray<UnityEngine.Vector3>& value)2 flags0x10
NativeArray<System.Single> get_touchupVolumeInteraction()Public+1 flags0x10
void set_touchupVolumeInteraction(const NativeArray<System.Single>& value)2 flags0x10
NativeArray<UnityEngine.Vector3> get_offsetVectors()Public+1 flags0x10
void set_offsetVectors(const NativeArray<UnityEngine.Vector3>& value)2 flags0x10
NativeArray<System.Single> get_validity()Public+1 flags0x10
void set_validity(const NativeArray<System.Single>& value)2 flags0x10
NativeArray<System.Byte> get_layer()Public+1 flags0x10
void set_layer(const NativeArray<System.Byte>& value)2 flags0x10
void CleanupPerScenarioData(ref PerScenarioData& data)Public0x80
void Cleanup(bool cleanScenarioList)Public0x01
void .ctor()Public+1 flags0x00

Used by 10

types with a member, parameter or interface of this type