Zdexby TheHolyOneZ
9,523 structs
Struct

GPUResources

: ValueType : Object
UnityEngine.Rendering.GPUInstanceDataBufferUploader.GPUResources, Unity.RenderPipelines.GPUDriven.Runtime 0x0040 (64 B) Unity.RenderPipelines.GPUDriven.Runtime.dll
implements IDisposable
0x00x0040

Members 10

OffsetSizeNameTypeFlags
0x08instanceDataComputeBufferPublic
0x08instanceIndicesComputeBufferPublic
0x08inputComponentOffsetsComputeBufferPublic
0x08validComponentIndicesComputeBufferPublic
0x08csComputeShaderPublic
0x04kernelIdintPublic
0x04m_InstanceDataByteSizeintPrivate
0x04m_InstanceCountintPrivate
0x04m_ComponentCountsintPrivate
0x04m_ValidComponentIndicesCountintPrivate
0x003C0x04unreflected bytes to end of GPUResources

Functions 3

SignatureFlagsNativeParams
void LoadShaders(GPUResidentDrawerResources resources)Public0x08
void CreateResources(int newInstanceCount, int sizePerInstance, int newComponentCounts, int validComponentIndicesCount)Public0x04
void Dispose()PublicFinal+2 flags0x00

Used by 2

types with a member, parameter or interface of this type