| bool get_isOptimizable() | Public+1 flags | | 0x01 |
| bool get_isHuman() | Public+1 flags | | 0x01 |
| bool get_hasRootMotion() | Public+1 flags | | 0x01 |
| bool get_isRootPositionOrRotationControlledByCurves() | 2 flags | | 0x01 |
| float get_humanScale() | Public+1 flags | | 0x04 |
| bool get_isInitialized() | Public+1 flags | | 0x01 |
| float GetFloat(const string& name) | Public | | 0x08 |
| float GetFloat(int id) | Public | | 0x04 |
| void SetFloat(const string& name, float value) | Public | | 0x08 |
| void SetFloat(const string& name, float value, float dampTime, float deltaTime) | Public | | 0x08 |
| void SetFloat(int id, float value) | Public | | 0x04 |
| void SetFloat(int id, float value, float dampTime, float deltaTime) | Public | | 0x04 |
| bool GetBool(const string& name) | Public | | 0x08 |
| bool GetBool(int id) | Public | | 0x04 |
| void SetBool(const string& name, bool value) | Public | | 0x08 |
| void SetBool(int id, bool value) | Public | | 0x04 |
| int GetInteger(const string& name) | Public | | 0x08 |
| int GetInteger(int id) | Public | | 0x04 |
| void SetInteger(const string& name, int value) | Public | | 0x08 |
| void SetInteger(int id, int value) | Public | | 0x04 |
| void SetTrigger(const string& name) | Public | | 0x08 |
| void SetTrigger(int id) | Public | | 0x04 |
| void ResetTrigger(const string& name) | Public | | 0x08 |
| void ResetTrigger(int id) | Public | | 0x04 |
| bool IsParameterControlledByCurve(const string& name) | Public | | 0x08 |
| bool IsParameterControlledByCurve(int id) | Public | | 0x04 |
| Vector3 get_deltaPosition() | Public+1 flags | | 0x0C |
| Quaternion get_deltaRotation() | Public+1 flags | | 0x10 |
| Vector3 get_velocity() | Public+1 flags | | 0x0C |
| Vector3 get_angularVelocity() | Public+1 flags | | 0x0C |
| Vector3 get_rootPosition() | Public+1 flags | | 0x0C |
| void set_rootPosition(const Vector3& value) | Public+1 flags | | 0x0C |
| Quaternion get_rootRotation() | Public+1 flags | | 0x10 |
| void set_rootRotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| bool get_applyRootMotion() | Public+1 flags | | 0x01 |
| void set_applyRootMotion(bool value) | Public+1 flags | | 0x01 |
| bool get_linearVelocityBlending() | Public+1 flags | | 0x01 |
| void set_linearVelocityBlending(bool value) | Public+1 flags | | 0x01 |
| bool get_animatePhysics() | Public+1 flags | | 0x01 |
| void set_animatePhysics(bool value) | Public+1 flags | | 0x01 |
| AnimatorUpdateMode get_updateMode() | Public+1 flags | | 0x04 |
| void set_updateMode(const AnimatorUpdateMode& value) | Public+1 flags | | 0x04 |
| bool get_hasTransformHierarchy() | Public+1 flags | | 0x01 |
| bool get_allowConstantClipSamplingOptimization() | 2 flags | | 0x01 |
| void set_allowConstantClipSamplingOptimization(bool value) | 2 flags | | 0x01 |
| float get_gravityWeight() | Public+1 flags | | 0x04 |
| Vector3 get_bodyPosition() | Public+1 flags | | 0x0C |
| void set_bodyPosition(const Vector3& value) | Public+1 flags | | 0x0C |
| Vector3 get_bodyPositionInternal() | 2 flags | | 0x0C |
| void set_bodyPositionInternal(const Vector3& value) | 2 flags | | 0x0C |
| Quaternion get_bodyRotation() | Public+1 flags | | 0x10 |
| void set_bodyRotation(const Quaternion& value) | Public+1 flags | | 0x10 |
| Quaternion get_bodyRotationInternal() | 2 flags | | 0x10 |
| void set_bodyRotationInternal(const Quaternion& value) | 2 flags | | 0x10 |
| Vector3 GetIKPosition(const AvatarIKGoal& goal) | Public | | 0x0C |
| Vector3 GetGoalPosition(const AvatarIKGoal& goal) | Private | | 0x0C |
| void SetIKPosition(const AvatarIKGoal& goal, const Vector3& goalPosition) | Public | | 0x0C |
| void SetGoalPosition(const AvatarIKGoal& goal, const Vector3& goalPosition) | Private | | 0x0C |
| Quaternion GetIKRotation(const AvatarIKGoal& goal) | Public | | 0x10 |
| Quaternion GetGoalRotation(const AvatarIKGoal& goal) | Private | | 0x10 |
| void SetIKRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation) | Public | | 0x10 |
| void SetGoalRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation) | Private | | 0x10 |
| float GetIKPositionWeight(const AvatarIKGoal& goal) | Public | | 0x04 |
| float GetGoalWeightPosition(const AvatarIKGoal& goal) | Private | | 0x04 |
| void SetIKPositionWeight(const AvatarIKGoal& goal, float value) | Public | | 0x04 |
| void SetGoalWeightPosition(const AvatarIKGoal& goal, float value) | Private | | 0x04 |
| float GetIKRotationWeight(const AvatarIKGoal& goal) | Public | | 0x04 |
| float GetGoalWeightRotation(const AvatarIKGoal& goal) | Private | | 0x04 |
| void SetIKRotationWeight(const AvatarIKGoal& goal, float value) | Public | | 0x04 |
| void SetGoalWeightRotation(const AvatarIKGoal& goal, float value) | Private | | 0x04 |
| Vector3 GetIKHintPosition(const AvatarIKHint& hint) | Public | | 0x0C |
| Vector3 GetHintPosition(const AvatarIKHint& hint) | Private | | 0x0C |
| void SetIKHintPosition(const AvatarIKHint& hint, const Vector3& hintPosition) | Public | | 0x0C |
| void SetHintPosition(const AvatarIKHint& hint, const Vector3& hintPosition) | Private | | 0x0C |
| float GetIKHintPositionWeight(const AvatarIKHint& hint) | Public | | 0x04 |
| float GetHintWeightPosition(const AvatarIKHint& hint) | Private | | 0x04 |
| void SetIKHintPositionWeight(const AvatarIKHint& hint, float value) | Public | | 0x04 |
| void SetHintWeightPosition(const AvatarIKHint& hint, float value) | Private | | 0x04 |
| void SetLookAtPosition(const Vector3& lookAtPosition) | Public | | 0x0C |
| void SetLookAtPositionInternal(const Vector3& lookAtPosition) | Private | | 0x0C |
| void SetLookAtWeight(float weight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight) | Public | | 0x04 |
| void SetLookAtWeightInternal(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight) | Private | | 0x04 |
| void SetBoneLocalRotation(const HumanBodyBones& humanBoneId, const Quaternion& rotation) | Public | | 0x10 |
| void SetBoneLocalRotationInternal(int humanBoneId, const Quaternion& rotation) | Private | | 0x10 |
| ScriptableObject GetBehaviour(Type type) | Private | | 0x08 |
| uint8 GetBehaviour() | Public | | 0x00 |
| T[] ConvertStateMachineBehaviour(const ScriptableObject[]& rawObjects) | PrivateStatic | | 0x08 |
| T[] GetBehaviours() | Public | | 0x08 |
| ScriptableObject[] InternalGetBehaviours(Type type) | 1 flags | | 0x08 |
| StateMachineBehaviour[] GetBehaviours(int fullPathHash, int layerIndex) | Public | | 0x08 |
| ScriptableObject[] InternalGetBehavioursByKey(int fullPathHash, int layerIndex, Type type) | 1 flags | | 0x08 |
| bool get_stabilizeFeet() | Public+1 flags | | 0x01 |
| void set_stabilizeFeet(bool value) | Public+1 flags | | 0x01 |
| int get_layerCount() | Public+1 flags | | 0x04 |
| string GetLayerName(int layerIndex) | Public | | 0x08 |
| int GetLayerIndex(const string& layerName) | Public | | 0x08 |
| float GetLayerWeight(int layerIndex) | Public | | 0x04 |
| void SetLayerWeight(int layerIndex, float weight) | Public | | 0x04 |
| void GetAnimatorStateInfo(int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info) | Private | | 0x24 |
| AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex) | Public | | 0x24 |
| AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex) | Public | | 0x24 |
| void GetAnimatorTransitionInfo(int layerIndex, ref AnimatorTransitionInfo& info) | Private | | 0x20 |
| AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex) | Public | | 0x20 |
| int GetAnimatorClipInfoCount(int layerIndex, bool current) | 1 flags | | 0x04 |
| int GetCurrentAnimatorClipInfoCount(int layerIndex) | Public | | 0x04 |
| int GetNextAnimatorClipInfoCount(int layerIndex) | Public | | 0x04 |
| AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex) | Public | | 0x08 |
| AnimatorClipInfo[] GetNextAnimatorClipInfo(int layerIndex) | Public | | 0x08 |
| void GetCurrentAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips) | Public | | 0x08 |
| void GetAnimatorClipInfoInternal(int layerIndex, bool isCurrent, object clips) | Private | | 0x08 |
| void GetNextAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips) | Public | | 0x08 |
| bool IsInTransition(int layerIndex) | Public | | 0x04 |
| AnimatorControllerParameter[] get_parameters() | Public+1 flags | | 0x08 |
| int get_parameterCount() | Public+1 flags | | 0x04 |
| AnimatorControllerParameter GetParameterInternal(int index) | Private | | 0x08 |
| AnimatorControllerParameter GetParameter(int index) | Public | | 0x08 |
| float get_feetPivotActive() | Public+1 flags | | 0x04 |
| void set_feetPivotActive(float value) | Public+1 flags | | 0x04 |
| float get_pivotWeight() | Public+1 flags | | 0x04 |
| Vector3 get_pivotPosition() | Public+1 flags | | 0x0C |
| void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, int targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime, bool completeMatch) | Private | | 0x10 |
| void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, const AvatarTarget& targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime) | Public | | 0x10 |
| void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, const AvatarTarget& targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime) | Public | | 0x10 |
| void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, const AvatarTarget& targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime, bool completeMatch) | Public | | 0x10 |
| void InterruptMatchTarget() | Public | | 0x00 |
| void InterruptMatchTarget(bool completeMatch) | Public | | 0x01 |
| bool get_isMatchingTarget() | Public+1 flags | | 0x01 |
| float get_speed() | Public+1 flags | | 0x04 |
| void set_speed(float value) | Public+1 flags | | 0x04 |
| void ForceStateNormalizedTime(float normalizedTime) | Public | | 0x04 |
| void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration) | Public | | 0x08 |
| void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration, int layer) | Public | | 0x08 |
| void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration, int layer, float fixedTimeOffset) | Public | | 0x08 |
| void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime) | Public | | 0x08 |
| void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset) | Public | | 0x04 |
| void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer) | Public | | 0x04 |
| void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration) | Public | | 0x04 |
| void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime) | Public | | 0x04 |
| void WriteDefaultValues() | Public | | 0x00 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset) | Public | | 0x08 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer) | Public | | 0x08 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration) | Public | | 0x08 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | Public | | 0x08 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | Public | | 0x04 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset) | Public | | 0x04 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer) | Public | | 0x04 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration) | Public | | 0x04 |
| void PlayInFixedTime(const string& stateName, int layer) | Public | | 0x08 |
| void PlayInFixedTime(const string& stateName) | Public | | 0x08 |
| void PlayInFixedTime(const string& stateName, int layer, float fixedTime) | Public | | 0x08 |
| void PlayInFixedTime(int stateNameHash, int layer, float fixedTime) | Public | | 0x04 |
| void PlayInFixedTime(int stateNameHash, int layer) | Public | | 0x04 |
| void PlayInFixedTime(int stateNameHash) | Public | | 0x04 |
| void Play(const string& stateName, int layer) | Public | | 0x08 |
| void Play(const string& stateName) | Public | | 0x08 |
| void Play(const string& stateName, int layer, float normalizedTime) | Public | | 0x08 |
| void Play(int stateNameHash, int layer, float normalizedTime) | Public | | 0x04 |
| void Play(int stateNameHash, int layer) | Public | | 0x04 |
| void Play(int stateNameHash) | Public | | 0x04 |
| void SetTarget(const AvatarTarget& targetIndex, float targetNormalizedTime) | Public | | 0x04 |
| Vector3 get_targetPosition() | Public+1 flags | | 0x0C |
| Quaternion get_targetRotation() | Public+1 flags | | 0x10 |
| bool IsControlled(Transform transform) | Public | | 0x08 |
| bool IsBoneTransform(Transform transform) | 1 flags | | 0x08 |
| Transform get_avatarRoot() | Public+1 flags | | 0x08 |
| Transform GetBoneTransform(const HumanBodyBones& humanBoneId) | Public | | 0x08 |
| Transform GetBoneTransformInternal(int humanBoneId) | 1 flags | | 0x08 |
| AnimatorCullingMode get_cullingMode() | Public+1 flags | | 0x04 |
| void set_cullingMode(const AnimatorCullingMode& value) | Public+1 flags | | 0x04 |
| void StartPlayback() | Public | | 0x00 |
| void StopPlayback() | Public | | 0x00 |
| float get_playbackTime() | Public+1 flags | | 0x04 |
| void set_playbackTime(float value) | Public+1 flags | | 0x04 |
| void StartRecording(int frameCount) | Public | | 0x04 |
| void StopRecording() | Public | | 0x00 |
| float get_recorderStartTime() | Public+1 flags | | 0x04 |
| void set_recorderStartTime(float value) | Public+1 flags | | 0x04 |
| float GetRecorderStartTime() | Private | | 0x04 |
| float get_recorderStopTime() | Public+1 flags | | 0x04 |
| void set_recorderStopTime(float value) | Public+1 flags | | 0x04 |
| float GetRecorderStopTime() | Private | | 0x04 |
| AnimatorRecorderMode get_recorderMode() | Public+1 flags | | 0x04 |
| RuntimeAnimatorController get_runtimeAnimatorController() | Public+1 flags | | 0x08 |
| void set_runtimeAnimatorController(RuntimeAnimatorController value) | Public+1 flags | | 0x08 |
| bool get_hasBoundPlayables() | Public+1 flags | | 0x01 |
| void ClearInternalControllerPlayable() | 1 flags | | 0x00 |
| bool HasState(int layerIndex, int stateID) | Public | | 0x04 |
| int StringToHash(const string& name) | PublicStatic | | 0x08 |
| Avatar get_avatar() | Public+1 flags | | 0x08 |
| void set_avatar(Avatar value) | Public+1 flags | | 0x08 |
| string GetStats() | 1 flags | | 0x08 |
| PlayableGraph get_playableGraph() | Public+1 flags | | 0x10 |
| void GetCurrentGraph(ref PlayableGraph& graph) | Private | | 0x10 |
| void CheckIfInIKPass() | Private | | 0x00 |
| bool IsInIKPass() | Private | | 0x01 |
| void SetFloatString(const string& name, float value) | Private | | 0x08 |
| void SetFloatID(int id, float value) | Private | | 0x04 |
| float GetFloatString(const string& name) | Private | | 0x08 |
| float GetFloatID(int id) | Private | | 0x04 |
| void SetBoolString(const string& name, bool value) | Private | | 0x08 |
| void SetBoolID(int id, bool value) | Private | | 0x04 |
| bool GetBoolString(const string& name) | Private | | 0x08 |
| bool GetBoolID(int id) | Private | | 0x04 |
| void SetIntegerString(const string& name, int value) | Private | | 0x08 |
| void SetIntegerID(int id, int value) | Private | | 0x04 |
| int GetIntegerString(const string& name) | Private | | 0x08 |
| int GetIntegerID(int id) | Private | | 0x04 |
| void SetTriggerString(const string& name) | Private | | 0x08 |
| void SetTriggerID(int id) | Private | | 0x04 |
| void ResetTriggerString(const string& name) | Private | | 0x08 |
| void ResetTriggerID(int id) | Private | | 0x04 |
| bool IsParameterControlledByCurveString(const string& name) | Private | | 0x08 |
| bool IsParameterControlledByCurveID(int id) | Private | | 0x04 |
| void SetFloatStringDamp(const string& name, float value, float dampTime, float deltaTime) | Private | | 0x08 |
| void SetFloatIDDamp(int id, float value, float dampTime, float deltaTime) | Private | | 0x04 |
| bool get_layersAffectMassCenter() | Public+1 flags | | 0x01 |
| void set_layersAffectMassCenter(bool value) | Public+1 flags | | 0x01 |
| float get_leftFeetBottomHeight() | Public+1 flags | | 0x04 |
| float get_rightFeetBottomHeight() | Public+1 flags | | 0x04 |
| bool get_supportsOnAnimatorMove() | 2 flags | | 0x01 |
| void OnUpdateModeChanged() | 1 flags | | 0x00 |
| void OnCullingModeChanged() | 1 flags | | 0x00 |
| void WriteDefaultPose() | 1 flags | | 0x00 |
| void Update(float deltaTime) | Public | | 0x04 |
| void Rebind() | Public | | 0x00 |
| void Rebind(bool writeDefaultValues) | Private | | 0x01 |
| void ApplyBuiltinRootMotion() | Public | | 0x00 |
| void EvaluateController() | 1 flags | | 0x00 |
| void EvaluateController(float deltaTime) | Private | | 0x04 |
| string GetCurrentStateName(int layerIndex) | 1 flags | | 0x08 |
| string GetNextStateName(int layerIndex) | 1 flags | | 0x08 |
| string GetAnimatorStateName(int layerIndex, bool current) | Private | | 0x08 |
| string ResolveHash(int hash) | 1 flags | | 0x08 |
| bool get_logWarnings() | Public+1 flags | | 0x01 |
| void set_logWarnings(bool value) | Public+1 flags | | 0x01 |
| bool get_fireEvents() | Public+1 flags | | 0x01 |
| void set_fireEvents(bool value) | Public+1 flags | | 0x01 |
| bool get_keepAnimatorControllerStateOnDisable() | Public+1 flags | | 0x01 |
| void set_keepAnimatorControllerStateOnDisable(bool value) | Public+1 flags | | 0x01 |
| bool get_keepAnimatorStateOnDisable() | Public+1 flags | | 0x01 |
| void set_keepAnimatorStateOnDisable(bool value) | Public+1 flags | | 0x01 |
| bool get_writeDefaultValuesOnDisable() | Public+1 flags | | 0x01 |
| void set_writeDefaultValuesOnDisable(bool value) | Public+1 flags | | 0x01 |
| Vector3 GetVector(const string& name) | Public | | 0x0C |
| Vector3 GetVector(int id) | Public | | 0x0C |
| void SetVector(const string& name, const Vector3& value) | Public | | 0x0C |
| void SetVector(int id, const Vector3& value) | Public | | 0x0C |
| Quaternion GetQuaternion(const string& name) | Public | | 0x10 |
| Quaternion GetQuaternion(int id) | Public | | 0x10 |
| void SetQuaternion(const string& name, const Quaternion& value) | Public | | 0x10 |
| void SetQuaternion(int id, const Quaternion& value) | Public | | 0x10 |
| void .ctor() | Public+1 flags | | 0x00 |
| bool get_isOptimizable_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_isHuman_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_hasRootMotion_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_isRootPositionOrRotationControlledByCurves_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_humanScale_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_isInitialized_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_deltaPosition_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void get_deltaRotation_Injected(long _unity_self, ref Quaternion& ret) | PrivateStatic | | 0x10 |
| void get_velocity_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void get_angularVelocity_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void get_rootPosition_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_rootPosition_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void get_rootRotation_Injected(long _unity_self, ref Quaternion& ret) | PrivateStatic | | 0x10 |
| void set_rootRotation_Injected(long _unity_self, ref Quaternion& value) | PrivateStatic | | 0x10 |
| bool get_applyRootMotion_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_applyRootMotion_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_linearVelocityBlending_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_linearVelocityBlending_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_animatePhysics_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_animatePhysics_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| AnimatorUpdateMode get_updateMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_updateMode_Injected(long _unity_self, const AnimatorUpdateMode& value) | PrivateStatic | | 0x08 |
| bool get_hasTransformHierarchy_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_allowConstantClipSamplingOptimization_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_allowConstantClipSamplingOptimization_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| float get_gravityWeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_bodyPositionInternal_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void set_bodyPositionInternal_Injected(long _unity_self, ref Vector3& value) | PrivateStatic | | 0x0C |
| void get_bodyRotationInternal_Injected(long _unity_self, ref Quaternion& ret) | PrivateStatic | | 0x10 |
| void set_bodyRotationInternal_Injected(long _unity_self, ref Quaternion& value) | PrivateStatic | | 0x10 |
| void GetGoalPosition_Injected(long _unity_self, const AvatarIKGoal& goal, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void SetGoalPosition_Injected(long _unity_self, const AvatarIKGoal& goal, ref Vector3& goalPosition) | PrivateStatic | | 0x0C |
| void GetGoalRotation_Injected(long _unity_self, const AvatarIKGoal& goal, ref Quaternion& ret) | PrivateStatic | | 0x10 |
| void SetGoalRotation_Injected(long _unity_self, const AvatarIKGoal& goal, ref Quaternion& goalRotation) | PrivateStatic | | 0x10 |
| float GetGoalWeightPosition_Injected(long _unity_self, const AvatarIKGoal& goal) | PrivateStatic | | 0x08 |
| void SetGoalWeightPosition_Injected(long _unity_self, const AvatarIKGoal& goal, float value) | PrivateStatic | | 0x08 |
| float GetGoalWeightRotation_Injected(long _unity_self, const AvatarIKGoal& goal) | PrivateStatic | | 0x08 |
| void SetGoalWeightRotation_Injected(long _unity_self, const AvatarIKGoal& goal, float value) | PrivateStatic | | 0x08 |
| void GetHintPosition_Injected(long _unity_self, const AvatarIKHint& hint, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void SetHintPosition_Injected(long _unity_self, const AvatarIKHint& hint, ref Vector3& hintPosition) | PrivateStatic | | 0x0C |
| float GetHintWeightPosition_Injected(long _unity_self, const AvatarIKHint& hint) | PrivateStatic | | 0x08 |
| void SetHintWeightPosition_Injected(long _unity_self, const AvatarIKHint& hint, float value) | PrivateStatic | | 0x08 |
| void SetLookAtPositionInternal_Injected(long _unity_self, ref Vector3& lookAtPosition) | PrivateStatic | | 0x0C |
| void SetLookAtWeightInternal_Injected(long _unity_self, float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight) | PrivateStatic | | 0x08 |
| void SetBoneLocalRotationInternal_Injected(long _unity_self, int humanBoneId, ref Quaternion& rotation) | PrivateStatic | | 0x10 |
| long GetBehaviour_Injected(long _unity_self, Type type) | PrivateStatic | | 0x08 |
| ScriptableObject[] InternalGetBehaviours_Injected(long _unity_self, Type type) | PrivateStatic | | 0x08 |
| ScriptableObject[] InternalGetBehavioursByKey_Injected(long _unity_self, int fullPathHash, int layerIndex, Type type) | PrivateStatic | | 0x08 |
| bool get_stabilizeFeet_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_stabilizeFeet_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| int get_layerCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void GetLayerName_Injected(long _unity_self, int layerIndex, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| int GetLayerIndex_Injected(long _unity_self, ref ManagedSpanWrapper& layerName) | PrivateStatic | | 0x10 |
| float GetLayerWeight_Injected(long _unity_self, int layerIndex) | PrivateStatic | | 0x08 |
| void SetLayerWeight_Injected(long _unity_self, int layerIndex, float weight) | PrivateStatic | | 0x08 |
| void GetAnimatorStateInfo_Injected(long _unity_self, int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info) | PrivateStatic | | 0x24 |
| void GetAnimatorTransitionInfo_Injected(long _unity_self, int layerIndex, ref AnimatorTransitionInfo& info) | PrivateStatic | | 0x20 |
| int GetAnimatorClipInfoCount_Injected(long _unity_self, int layerIndex, bool current) | PrivateStatic | | 0x08 |
| AnimatorClipInfo[] GetCurrentAnimatorClipInfo_Injected(long _unity_self, int layerIndex) | PrivateStatic | | 0x08 |
| AnimatorClipInfo[] GetNextAnimatorClipInfo_Injected(long _unity_self, int layerIndex) | PrivateStatic | | 0x08 |
| void GetAnimatorClipInfoInternal_Injected(long _unity_self, int layerIndex, bool isCurrent, object clips) | PrivateStatic | | 0x08 |
| bool IsInTransition_Injected(long _unity_self, int layerIndex) | PrivateStatic | | 0x08 |
| AnimatorControllerParameter[] get_parameters_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| int get_parameterCount_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| AnimatorControllerParameter GetParameterInternal_Injected(long _unity_self, int index) | PrivateStatic | | 0x08 |
| float get_feetPivotActive_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_feetPivotActive_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| float get_pivotWeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void get_pivotPosition_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void MatchTarget_Injected(long _unity_self, ref Vector3& matchPosition, ref Quaternion& matchRotation, int targetBodyPart, ref MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime, bool completeMatch) | PrivateStatic | | 0x10 |
| void InterruptMatchTarget_Injected(long _unity_self, bool completeMatch) | PrivateStatic | | 0x08 |
| bool get_isMatchingTarget_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_speed_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_speed_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void CrossFadeInFixedTime_Injected(long _unity_self, int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime) | PrivateStatic | | 0x08 |
| void WriteDefaultValues_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void CrossFade_Injected(long _unity_self, int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | PrivateStatic | | 0x08 |
| void PlayInFixedTime_Injected(long _unity_self, int stateNameHash, int layer, float fixedTime) | PrivateStatic | | 0x08 |
| void Play_Injected(long _unity_self, int stateNameHash, int layer, float normalizedTime) | PrivateStatic | | 0x08 |
| void SetTarget_Injected(long _unity_self, const AvatarTarget& targetIndex, float targetNormalizedTime) | PrivateStatic | | 0x08 |
| void get_targetPosition_Injected(long _unity_self, ref Vector3& ret) | PrivateStatic | | 0x0C |
| void get_targetRotation_Injected(long _unity_self, ref Quaternion& ret) | PrivateStatic | | 0x10 |
| bool IsBoneTransform_Injected(long _unity_self, long transform) | PrivateStatic | | 0x08 |
| long get_avatarRoot_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long GetBoneTransformInternal_Injected(long _unity_self, int humanBoneId) | PrivateStatic | | 0x08 |
| AnimatorCullingMode get_cullingMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_cullingMode_Injected(long _unity_self, const AnimatorCullingMode& value) | PrivateStatic | | 0x08 |
| void StartPlayback_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void StopPlayback_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_playbackTime_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_playbackTime_Injected(long _unity_self, float value) | PrivateStatic | | 0x08 |
| void StartRecording_Injected(long _unity_self, int frameCount) | PrivateStatic | | 0x08 |
| void StopRecording_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float GetRecorderStartTime_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float GetRecorderStopTime_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| AnimatorRecorderMode get_recorderMode_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| long get_runtimeAnimatorController_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_runtimeAnimatorController_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| bool get_hasBoundPlayables_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void ClearInternalControllerPlayable_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool HasState_Injected(long _unity_self, int layerIndex, int stateID) | PrivateStatic | | 0x08 |
| int StringToHash_Injected(ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| long get_avatar_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_avatar_Injected(long _unity_self, long value) | PrivateStatic | | 0x08 |
| void GetStats_Injected(long _unity_self, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| void GetCurrentGraph_Injected(long _unity_self, ref PlayableGraph& graph) | PrivateStatic | | 0x10 |
| bool IsInIKPass_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void SetFloatString_Injected(long _unity_self, ref ManagedSpanWrapper& name, float value) | PrivateStatic | | 0x10 |
| void SetFloatID_Injected(long _unity_self, int id, float value) | PrivateStatic | | 0x08 |
| float GetFloatString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| float GetFloatID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name, bool value) | PrivateStatic | | 0x10 |
| void SetBoolID_Injected(long _unity_self, int id, bool value) | PrivateStatic | | 0x08 |
| bool GetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| bool GetBoolID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetIntegerString_Injected(long _unity_self, ref ManagedSpanWrapper& name, int value) | PrivateStatic | | 0x10 |
| void SetIntegerID_Injected(long _unity_self, int id, int value) | PrivateStatic | | 0x08 |
| int GetIntegerString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| int GetIntegerID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void SetTriggerID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void ResetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| void ResetTriggerID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| bool IsParameterControlledByCurveString_Injected(long _unity_self, ref ManagedSpanWrapper& name) | PrivateStatic | | 0x10 |
| bool IsParameterControlledByCurveID_Injected(long _unity_self, int id) | PrivateStatic | | 0x08 |
| void SetFloatStringDamp_Injected(long _unity_self, ref ManagedSpanWrapper& name, float value, float dampTime, float deltaTime) | PrivateStatic | | 0x10 |
| void SetFloatIDDamp_Injected(long _unity_self, int id, float value, float dampTime, float deltaTime) | PrivateStatic | | 0x08 |
| bool get_layersAffectMassCenter_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_layersAffectMassCenter_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| float get_leftFeetBottomHeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| float get_rightFeetBottomHeight_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| bool get_supportsOnAnimatorMove_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void OnUpdateModeChanged_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void OnCullingModeChanged_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void WriteDefaultPose_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void Update_Injected(long _unity_self, float deltaTime) | PrivateStatic | | 0x08 |
| void Rebind_Injected(long _unity_self, bool writeDefaultValues) | PrivateStatic | | 0x08 |
| void ApplyBuiltinRootMotion_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void EvaluateController_Injected(long _unity_self, float deltaTime) | PrivateStatic | | 0x08 |
| void GetAnimatorStateName_Injected(long _unity_self, int layerIndex, bool current, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| void ResolveHash_Injected(long _unity_self, int hash, ref ManagedSpanWrapper& ret) | PrivateStatic | | 0x10 |
| bool get_logWarnings_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_logWarnings_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_fireEvents_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_fireEvents_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_keepAnimatorStateOnDisable_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_keepAnimatorStateOnDisable_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |
| bool get_writeDefaultValuesOnDisable_Injected(long _unity_self) | PrivateStatic | | 0x08 |
| void set_writeDefaultValuesOnDisable_Injected(long _unity_self, bool value) | PrivateStatic | | 0x08 |