Zdexby TheHolyOneZ
49,743 classes
Class

Animator

: Behaviour : Component : Object : Object
UnityEngine.Animator, UnityEngine.AnimationModule 0x0018 (24 B) inherited 0x0018 UnityEngine.AnimationModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 5
OffsetSizeNameTypeFlagsDefault
—0x04kInstanceID_NoneintPrivateStatic+1 flags8
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+2 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 405

SignatureFlagsNativeParams
bool get_isOptimizable()Public+1 flags0x01
bool get_isHuman()Public+1 flags0x01
bool get_hasRootMotion()Public+1 flags0x01
bool get_isRootPositionOrRotationControlledByCurves()2 flags0x01
float get_humanScale()Public+1 flags0x04
bool get_isInitialized()Public+1 flags0x01
float GetFloat(const string& name)Public0x08
float GetFloat(int id)Public0x04
void SetFloat(const string& name, float value)Public0x08
void SetFloat(const string& name, float value, float dampTime, float deltaTime)Public0x08
void SetFloat(int id, float value)Public0x04
void SetFloat(int id, float value, float dampTime, float deltaTime)Public0x04
bool GetBool(const string& name)Public0x08
bool GetBool(int id)Public0x04
void SetBool(const string& name, bool value)Public0x08
void SetBool(int id, bool value)Public0x04
int GetInteger(const string& name)Public0x08
int GetInteger(int id)Public0x04
void SetInteger(const string& name, int value)Public0x08
void SetInteger(int id, int value)Public0x04
void SetTrigger(const string& name)Public0x08
void SetTrigger(int id)Public0x04
void ResetTrigger(const string& name)Public0x08
void ResetTrigger(int id)Public0x04
bool IsParameterControlledByCurve(const string& name)Public0x08
bool IsParameterControlledByCurve(int id)Public0x04
Vector3 get_deltaPosition()Public+1 flags0x0C
Quaternion get_deltaRotation()Public+1 flags0x10
Vector3 get_velocity()Public+1 flags0x0C
Vector3 get_angularVelocity()Public+1 flags0x0C
Vector3 get_rootPosition()Public+1 flags0x0C
void set_rootPosition(const Vector3& value)Public+1 flags0x0C
Quaternion get_rootRotation()Public+1 flags0x10
void set_rootRotation(const Quaternion& value)Public+1 flags0x10
bool get_applyRootMotion()Public+1 flags0x01
void set_applyRootMotion(bool value)Public+1 flags0x01
bool get_linearVelocityBlending()Public+1 flags0x01
void set_linearVelocityBlending(bool value)Public+1 flags0x01
bool get_animatePhysics()Public+1 flags0x01
void set_animatePhysics(bool value)Public+1 flags0x01
AnimatorUpdateMode get_updateMode()Public+1 flags0x04
void set_updateMode(const AnimatorUpdateMode& value)Public+1 flags0x04
bool get_hasTransformHierarchy()Public+1 flags0x01
bool get_allowConstantClipSamplingOptimization()2 flags0x01
void set_allowConstantClipSamplingOptimization(bool value)2 flags0x01
float get_gravityWeight()Public+1 flags0x04
Vector3 get_bodyPosition()Public+1 flags0x0C
void set_bodyPosition(const Vector3& value)Public+1 flags0x0C
Vector3 get_bodyPositionInternal()2 flags0x0C
void set_bodyPositionInternal(const Vector3& value)2 flags0x0C
Quaternion get_bodyRotation()Public+1 flags0x10
void set_bodyRotation(const Quaternion& value)Public+1 flags0x10
Quaternion get_bodyRotationInternal()2 flags0x10
void set_bodyRotationInternal(const Quaternion& value)2 flags0x10
Vector3 GetIKPosition(const AvatarIKGoal& goal)Public0x0C
Vector3 GetGoalPosition(const AvatarIKGoal& goal)Private0x0C
void SetIKPosition(const AvatarIKGoal& goal, const Vector3& goalPosition)Public0x0C
void SetGoalPosition(const AvatarIKGoal& goal, const Vector3& goalPosition)Private0x0C
Quaternion GetIKRotation(const AvatarIKGoal& goal)Public0x10
Quaternion GetGoalRotation(const AvatarIKGoal& goal)Private0x10
void SetIKRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation)Public0x10
void SetGoalRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation)Private0x10
float GetIKPositionWeight(const AvatarIKGoal& goal)Public0x04
float GetGoalWeightPosition(const AvatarIKGoal& goal)Private0x04
void SetIKPositionWeight(const AvatarIKGoal& goal, float value)Public0x04
void SetGoalWeightPosition(const AvatarIKGoal& goal, float value)Private0x04
float GetIKRotationWeight(const AvatarIKGoal& goal)Public0x04
float GetGoalWeightRotation(const AvatarIKGoal& goal)Private0x04
void SetIKRotationWeight(const AvatarIKGoal& goal, float value)Public0x04
void SetGoalWeightRotation(const AvatarIKGoal& goal, float value)Private0x04
Vector3 GetIKHintPosition(const AvatarIKHint& hint)Public0x0C
Vector3 GetHintPosition(const AvatarIKHint& hint)Private0x0C
void SetIKHintPosition(const AvatarIKHint& hint, const Vector3& hintPosition)Public0x0C
void SetHintPosition(const AvatarIKHint& hint, const Vector3& hintPosition)Private0x0C
float GetIKHintPositionWeight(const AvatarIKHint& hint)Public0x04
float GetHintWeightPosition(const AvatarIKHint& hint)Private0x04
void SetIKHintPositionWeight(const AvatarIKHint& hint, float value)Public0x04
void SetHintWeightPosition(const AvatarIKHint& hint, float value)Private0x04
void SetLookAtPosition(const Vector3& lookAtPosition)Public0x0C
void SetLookAtPositionInternal(const Vector3& lookAtPosition)Private0x0C
void SetLookAtWeight(float weight)Public0x04
void SetLookAtWeight(float weight, float bodyWeight)Public0x04
void SetLookAtWeight(float weight, float bodyWeight, float headWeight)Public0x04
void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight)Public0x04
void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)Public0x04
void SetLookAtWeightInternal(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)Private0x04
void SetBoneLocalRotation(const HumanBodyBones& humanBoneId, const Quaternion& rotation)Public0x10
void SetBoneLocalRotationInternal(int humanBoneId, const Quaternion& rotation)Private0x10
ScriptableObject GetBehaviour(Type type)Private0x08
uint8 GetBehaviour()Public0x00
T[] ConvertStateMachineBehaviour(const ScriptableObject[]& rawObjects)PrivateStatic0x08
T[] GetBehaviours()Public0x08
ScriptableObject[] InternalGetBehaviours(Type type)1 flags0x08
StateMachineBehaviour[] GetBehaviours(int fullPathHash, int layerIndex)Public0x08
ScriptableObject[] InternalGetBehavioursByKey(int fullPathHash, int layerIndex, Type type)1 flags0x08
bool get_stabilizeFeet()Public+1 flags0x01
void set_stabilizeFeet(bool value)Public+1 flags0x01
int get_layerCount()Public+1 flags0x04
string GetLayerName(int layerIndex)Public0x08
int GetLayerIndex(const string& layerName)Public0x08
float GetLayerWeight(int layerIndex)Public0x04
void SetLayerWeight(int layerIndex, float weight)Public0x04
void GetAnimatorStateInfo(int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info)Private0x24
AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex)Public0x24
AnimatorStateInfo GetNextAnimatorStateInfo(int layerIndex)Public0x24
void GetAnimatorTransitionInfo(int layerIndex, ref AnimatorTransitionInfo& info)Private0x20
AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex)Public0x20
int GetAnimatorClipInfoCount(int layerIndex, bool current)1 flags0x04
int GetCurrentAnimatorClipInfoCount(int layerIndex)Public0x04
int GetNextAnimatorClipInfoCount(int layerIndex)Public0x04
AnimatorClipInfo[] GetCurrentAnimatorClipInfo(int layerIndex)Public0x08
AnimatorClipInfo[] GetNextAnimatorClipInfo(int layerIndex)Public0x08
void GetCurrentAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips)Public0x08
void GetAnimatorClipInfoInternal(int layerIndex, bool isCurrent, object clips)Private0x08
void GetNextAnimatorClipInfo(int layerIndex, List<UnityEngine.AnimatorClipInfo> clips)Public0x08
bool IsInTransition(int layerIndex)Public0x04
AnimatorControllerParameter[] get_parameters()Public+1 flags0x08
int get_parameterCount()Public+1 flags0x04
AnimatorControllerParameter GetParameterInternal(int index)Private0x08
AnimatorControllerParameter GetParameter(int index)Public0x08
float get_feetPivotActive()Public+1 flags0x04
void set_feetPivotActive(float value)Public+1 flags0x04
float get_pivotWeight()Public+1 flags0x04
Vector3 get_pivotPosition()Public+1 flags0x0C
void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, int targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime, bool completeMatch)Private0x10
void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, const AvatarTarget& targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime)Public0x10
void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, const AvatarTarget& targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime)Public0x10
void MatchTarget(const Vector3& matchPosition, const Quaternion& matchRotation, const AvatarTarget& targetBodyPart, const MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime, bool completeMatch)Public0x10
void InterruptMatchTarget()Public0x00
void InterruptMatchTarget(bool completeMatch)Public0x01
bool get_isMatchingTarget()Public+1 flags0x01
float get_speed()Public+1 flags0x04
void set_speed(float value)Public+1 flags0x04
void ForceStateNormalizedTime(float normalizedTime)Public0x04
void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration)Public0x08
void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration, int layer)Public0x08
void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration, int layer, float fixedTimeOffset)Public0x08
void CrossFadeInFixedTime(const string& stateName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime)Public0x08
void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset)Public0x04
void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer)Public0x04
void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration)Public0x04
void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime)Public0x04
void WriteDefaultValues()Public0x00
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset)Public0x08
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer)Public0x08
void CrossFade(const string& stateName, float normalizedTransitionDuration)Public0x08
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)Public0x08
void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)Public0x04
void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset)Public0x04
void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer)Public0x04
void CrossFade(int stateHashName, float normalizedTransitionDuration)Public0x04
void PlayInFixedTime(const string& stateName, int layer)Public0x08
void PlayInFixedTime(const string& stateName)Public0x08
void PlayInFixedTime(const string& stateName, int layer, float fixedTime)Public0x08
void PlayInFixedTime(int stateNameHash, int layer, float fixedTime)Public0x04
void PlayInFixedTime(int stateNameHash, int layer)Public0x04
void PlayInFixedTime(int stateNameHash)Public0x04
void Play(const string& stateName, int layer)Public0x08
void Play(const string& stateName)Public0x08
void Play(const string& stateName, int layer, float normalizedTime)Public0x08
void Play(int stateNameHash, int layer, float normalizedTime)Public0x04
void Play(int stateNameHash, int layer)Public0x04
void Play(int stateNameHash)Public0x04
void SetTarget(const AvatarTarget& targetIndex, float targetNormalizedTime)Public0x04
Vector3 get_targetPosition()Public+1 flags0x0C
Quaternion get_targetRotation()Public+1 flags0x10
bool IsControlled(Transform transform)Public0x08
bool IsBoneTransform(Transform transform)1 flags0x08
Transform get_avatarRoot()Public+1 flags0x08
Transform GetBoneTransform(const HumanBodyBones& humanBoneId)Public0x08
Transform GetBoneTransformInternal(int humanBoneId)1 flags0x08
AnimatorCullingMode get_cullingMode()Public+1 flags0x04
void set_cullingMode(const AnimatorCullingMode& value)Public+1 flags0x04
void StartPlayback()Public0x00
void StopPlayback()Public0x00
float get_playbackTime()Public+1 flags0x04
void set_playbackTime(float value)Public+1 flags0x04
void StartRecording(int frameCount)Public0x04
void StopRecording()Public0x00
float get_recorderStartTime()Public+1 flags0x04
void set_recorderStartTime(float value)Public+1 flags0x04
float GetRecorderStartTime()Private0x04
float get_recorderStopTime()Public+1 flags0x04
void set_recorderStopTime(float value)Public+1 flags0x04
float GetRecorderStopTime()Private0x04
AnimatorRecorderMode get_recorderMode()Public+1 flags0x04
RuntimeAnimatorController get_runtimeAnimatorController()Public+1 flags0x08
void set_runtimeAnimatorController(RuntimeAnimatorController value)Public+1 flags0x08
bool get_hasBoundPlayables()Public+1 flags0x01
void ClearInternalControllerPlayable()1 flags0x00
bool HasState(int layerIndex, int stateID)Public0x04
int StringToHash(const string& name)PublicStatic0x08
Avatar get_avatar()Public+1 flags0x08
void set_avatar(Avatar value)Public+1 flags0x08
string GetStats()1 flags0x08
PlayableGraph get_playableGraph()Public+1 flags0x10
void GetCurrentGraph(ref PlayableGraph& graph)Private0x10
void CheckIfInIKPass()Private0x00
bool IsInIKPass()Private0x01
void SetFloatString(const string& name, float value)Private0x08
void SetFloatID(int id, float value)Private0x04
float GetFloatString(const string& name)Private0x08
float GetFloatID(int id)Private0x04
void SetBoolString(const string& name, bool value)Private0x08
void SetBoolID(int id, bool value)Private0x04
bool GetBoolString(const string& name)Private0x08
bool GetBoolID(int id)Private0x04
void SetIntegerString(const string& name, int value)Private0x08
void SetIntegerID(int id, int value)Private0x04
int GetIntegerString(const string& name)Private0x08
int GetIntegerID(int id)Private0x04
void SetTriggerString(const string& name)Private0x08
void SetTriggerID(int id)Private0x04
void ResetTriggerString(const string& name)Private0x08
void ResetTriggerID(int id)Private0x04
bool IsParameterControlledByCurveString(const string& name)Private0x08
bool IsParameterControlledByCurveID(int id)Private0x04
void SetFloatStringDamp(const string& name, float value, float dampTime, float deltaTime)Private0x08
void SetFloatIDDamp(int id, float value, float dampTime, float deltaTime)Private0x04
bool get_layersAffectMassCenter()Public+1 flags0x01
void set_layersAffectMassCenter(bool value)Public+1 flags0x01
float get_leftFeetBottomHeight()Public+1 flags0x04
float get_rightFeetBottomHeight()Public+1 flags0x04
bool get_supportsOnAnimatorMove()2 flags0x01
void OnUpdateModeChanged()1 flags0x00
void OnCullingModeChanged()1 flags0x00
void WriteDefaultPose()1 flags0x00
void Update(float deltaTime)Public0x04
void Rebind()Public0x00
void Rebind(bool writeDefaultValues)Private0x01
void ApplyBuiltinRootMotion()Public0x00
void EvaluateController()1 flags0x00
void EvaluateController(float deltaTime)Private0x04
string GetCurrentStateName(int layerIndex)1 flags0x08
string GetNextStateName(int layerIndex)1 flags0x08
string GetAnimatorStateName(int layerIndex, bool current)Private0x08
string ResolveHash(int hash)1 flags0x08
bool get_logWarnings()Public+1 flags0x01
void set_logWarnings(bool value)Public+1 flags0x01
bool get_fireEvents()Public+1 flags0x01
void set_fireEvents(bool value)Public+1 flags0x01
bool get_keepAnimatorControllerStateOnDisable()Public+1 flags0x01
void set_keepAnimatorControllerStateOnDisable(bool value)Public+1 flags0x01
bool get_keepAnimatorStateOnDisable()Public+1 flags0x01
void set_keepAnimatorStateOnDisable(bool value)Public+1 flags0x01
bool get_writeDefaultValuesOnDisable()Public+1 flags0x01
void set_writeDefaultValuesOnDisable(bool value)Public+1 flags0x01
Vector3 GetVector(const string& name)Public0x0C
Vector3 GetVector(int id)Public0x0C
void SetVector(const string& name, const Vector3& value)Public0x0C
void SetVector(int id, const Vector3& value)Public0x0C
Quaternion GetQuaternion(const string& name)Public0x10
Quaternion GetQuaternion(int id)Public0x10
void SetQuaternion(const string& name, const Quaternion& value)Public0x10
void SetQuaternion(int id, const Quaternion& value)Public0x10
void .ctor()Public+1 flags0x00
bool get_isOptimizable_Injected(long _unity_self)PrivateStatic0x08
bool get_isHuman_Injected(long _unity_self)PrivateStatic0x08
bool get_hasRootMotion_Injected(long _unity_self)PrivateStatic0x08
bool get_isRootPositionOrRotationControlledByCurves_Injected(long _unity_self)PrivateStatic0x08
float get_humanScale_Injected(long _unity_self)PrivateStatic0x08
bool get_isInitialized_Injected(long _unity_self)PrivateStatic0x08
void get_deltaPosition_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void get_deltaRotation_Injected(long _unity_self, ref Quaternion& ret)PrivateStatic0x10
void get_velocity_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void get_angularVelocity_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void get_rootPosition_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_rootPosition_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void get_rootRotation_Injected(long _unity_self, ref Quaternion& ret)PrivateStatic0x10
void set_rootRotation_Injected(long _unity_self, ref Quaternion& value)PrivateStatic0x10
bool get_applyRootMotion_Injected(long _unity_self)PrivateStatic0x08
void set_applyRootMotion_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_linearVelocityBlending_Injected(long _unity_self)PrivateStatic0x08
void set_linearVelocityBlending_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_animatePhysics_Injected(long _unity_self)PrivateStatic0x08
void set_animatePhysics_Injected(long _unity_self, bool value)PrivateStatic0x08
AnimatorUpdateMode get_updateMode_Injected(long _unity_self)PrivateStatic0x08
void set_updateMode_Injected(long _unity_self, const AnimatorUpdateMode& value)PrivateStatic0x08
bool get_hasTransformHierarchy_Injected(long _unity_self)PrivateStatic0x08
bool get_allowConstantClipSamplingOptimization_Injected(long _unity_self)PrivateStatic0x08
void set_allowConstantClipSamplingOptimization_Injected(long _unity_self, bool value)PrivateStatic0x08
float get_gravityWeight_Injected(long _unity_self)PrivateStatic0x08
void get_bodyPositionInternal_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void set_bodyPositionInternal_Injected(long _unity_self, ref Vector3& value)PrivateStatic0x0C
void get_bodyRotationInternal_Injected(long _unity_self, ref Quaternion& ret)PrivateStatic0x10
void set_bodyRotationInternal_Injected(long _unity_self, ref Quaternion& value)PrivateStatic0x10
void GetGoalPosition_Injected(long _unity_self, const AvatarIKGoal& goal, ref Vector3& ret)PrivateStatic0x0C
void SetGoalPosition_Injected(long _unity_self, const AvatarIKGoal& goal, ref Vector3& goalPosition)PrivateStatic0x0C
void GetGoalRotation_Injected(long _unity_self, const AvatarIKGoal& goal, ref Quaternion& ret)PrivateStatic0x10
void SetGoalRotation_Injected(long _unity_self, const AvatarIKGoal& goal, ref Quaternion& goalRotation)PrivateStatic0x10
float GetGoalWeightPosition_Injected(long _unity_self, const AvatarIKGoal& goal)PrivateStatic0x08
void SetGoalWeightPosition_Injected(long _unity_self, const AvatarIKGoal& goal, float value)PrivateStatic0x08
float GetGoalWeightRotation_Injected(long _unity_self, const AvatarIKGoal& goal)PrivateStatic0x08
void SetGoalWeightRotation_Injected(long _unity_self, const AvatarIKGoal& goal, float value)PrivateStatic0x08
void GetHintPosition_Injected(long _unity_self, const AvatarIKHint& hint, ref Vector3& ret)PrivateStatic0x0C
void SetHintPosition_Injected(long _unity_self, const AvatarIKHint& hint, ref Vector3& hintPosition)PrivateStatic0x0C
float GetHintWeightPosition_Injected(long _unity_self, const AvatarIKHint& hint)PrivateStatic0x08
void SetHintWeightPosition_Injected(long _unity_self, const AvatarIKHint& hint, float value)PrivateStatic0x08
void SetLookAtPositionInternal_Injected(long _unity_self, ref Vector3& lookAtPosition)PrivateStatic0x0C
void SetLookAtWeightInternal_Injected(long _unity_self, float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)PrivateStatic0x08
void SetBoneLocalRotationInternal_Injected(long _unity_self, int humanBoneId, ref Quaternion& rotation)PrivateStatic0x10
long GetBehaviour_Injected(long _unity_self, Type type)PrivateStatic0x08
ScriptableObject[] InternalGetBehaviours_Injected(long _unity_self, Type type)PrivateStatic0x08
ScriptableObject[] InternalGetBehavioursByKey_Injected(long _unity_self, int fullPathHash, int layerIndex, Type type)PrivateStatic0x08
bool get_stabilizeFeet_Injected(long _unity_self)PrivateStatic0x08
void set_stabilizeFeet_Injected(long _unity_self, bool value)PrivateStatic0x08
int get_layerCount_Injected(long _unity_self)PrivateStatic0x08
void GetLayerName_Injected(long _unity_self, int layerIndex, ref ManagedSpanWrapper& ret)PrivateStatic0x10
int GetLayerIndex_Injected(long _unity_self, ref ManagedSpanWrapper& layerName)PrivateStatic0x10
float GetLayerWeight_Injected(long _unity_self, int layerIndex)PrivateStatic0x08
void SetLayerWeight_Injected(long _unity_self, int layerIndex, float weight)PrivateStatic0x08
void GetAnimatorStateInfo_Injected(long _unity_self, int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info)PrivateStatic0x24
void GetAnimatorTransitionInfo_Injected(long _unity_self, int layerIndex, ref AnimatorTransitionInfo& info)PrivateStatic0x20
int GetAnimatorClipInfoCount_Injected(long _unity_self, int layerIndex, bool current)PrivateStatic0x08
AnimatorClipInfo[] GetCurrentAnimatorClipInfo_Injected(long _unity_self, int layerIndex)PrivateStatic0x08
AnimatorClipInfo[] GetNextAnimatorClipInfo_Injected(long _unity_self, int layerIndex)PrivateStatic0x08
void GetAnimatorClipInfoInternal_Injected(long _unity_self, int layerIndex, bool isCurrent, object clips)PrivateStatic0x08
bool IsInTransition_Injected(long _unity_self, int layerIndex)PrivateStatic0x08
AnimatorControllerParameter[] get_parameters_Injected(long _unity_self)PrivateStatic0x08
int get_parameterCount_Injected(long _unity_self)PrivateStatic0x08
AnimatorControllerParameter GetParameterInternal_Injected(long _unity_self, int index)PrivateStatic0x08
float get_feetPivotActive_Injected(long _unity_self)PrivateStatic0x08
void set_feetPivotActive_Injected(long _unity_self, float value)PrivateStatic0x08
float get_pivotWeight_Injected(long _unity_self)PrivateStatic0x08
void get_pivotPosition_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void MatchTarget_Injected(long _unity_self, ref Vector3& matchPosition, ref Quaternion& matchRotation, int targetBodyPart, ref MatchTargetWeightMask& weightMask, float startNormalizedTime, float targetNormalizedTime, bool completeMatch)PrivateStatic0x10
void InterruptMatchTarget_Injected(long _unity_self, bool completeMatch)PrivateStatic0x08
bool get_isMatchingTarget_Injected(long _unity_self)PrivateStatic0x08
float get_speed_Injected(long _unity_self)PrivateStatic0x08
void set_speed_Injected(long _unity_self, float value)PrivateStatic0x08
void CrossFadeInFixedTime_Injected(long _unity_self, int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime)PrivateStatic0x08
void WriteDefaultValues_Injected(long _unity_self)PrivateStatic0x08
void CrossFade_Injected(long _unity_self, int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)PrivateStatic0x08
void PlayInFixedTime_Injected(long _unity_self, int stateNameHash, int layer, float fixedTime)PrivateStatic0x08
void Play_Injected(long _unity_self, int stateNameHash, int layer, float normalizedTime)PrivateStatic0x08
void SetTarget_Injected(long _unity_self, const AvatarTarget& targetIndex, float targetNormalizedTime)PrivateStatic0x08
void get_targetPosition_Injected(long _unity_self, ref Vector3& ret)PrivateStatic0x0C
void get_targetRotation_Injected(long _unity_self, ref Quaternion& ret)PrivateStatic0x10
bool IsBoneTransform_Injected(long _unity_self, long transform)PrivateStatic0x08
long get_avatarRoot_Injected(long _unity_self)PrivateStatic0x08
long GetBoneTransformInternal_Injected(long _unity_self, int humanBoneId)PrivateStatic0x08
AnimatorCullingMode get_cullingMode_Injected(long _unity_self)PrivateStatic0x08
void set_cullingMode_Injected(long _unity_self, const AnimatorCullingMode& value)PrivateStatic0x08
void StartPlayback_Injected(long _unity_self)PrivateStatic0x08
void StopPlayback_Injected(long _unity_self)PrivateStatic0x08
float get_playbackTime_Injected(long _unity_self)PrivateStatic0x08
void set_playbackTime_Injected(long _unity_self, float value)PrivateStatic0x08
void StartRecording_Injected(long _unity_self, int frameCount)PrivateStatic0x08
void StopRecording_Injected(long _unity_self)PrivateStatic0x08
float GetRecorderStartTime_Injected(long _unity_self)PrivateStatic0x08
float GetRecorderStopTime_Injected(long _unity_self)PrivateStatic0x08
AnimatorRecorderMode get_recorderMode_Injected(long _unity_self)PrivateStatic0x08
long get_runtimeAnimatorController_Injected(long _unity_self)PrivateStatic0x08
void set_runtimeAnimatorController_Injected(long _unity_self, long value)PrivateStatic0x08
bool get_hasBoundPlayables_Injected(long _unity_self)PrivateStatic0x08
void ClearInternalControllerPlayable_Injected(long _unity_self)PrivateStatic0x08
bool HasState_Injected(long _unity_self, int layerIndex, int stateID)PrivateStatic0x08
int StringToHash_Injected(ref ManagedSpanWrapper& name)PrivateStatic0x10
long get_avatar_Injected(long _unity_self)PrivateStatic0x08
void set_avatar_Injected(long _unity_self, long value)PrivateStatic0x08
void GetStats_Injected(long _unity_self, ref ManagedSpanWrapper& ret)PrivateStatic0x10
void GetCurrentGraph_Injected(long _unity_self, ref PlayableGraph& graph)PrivateStatic0x10
bool IsInIKPass_Injected(long _unity_self)PrivateStatic0x08
void SetFloatString_Injected(long _unity_self, ref ManagedSpanWrapper& name, float value)PrivateStatic0x10
void SetFloatID_Injected(long _unity_self, int id, float value)PrivateStatic0x08
float GetFloatString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
float GetFloatID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name, bool value)PrivateStatic0x10
void SetBoolID_Injected(long _unity_self, int id, bool value)PrivateStatic0x08
bool GetBoolString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
bool GetBoolID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetIntegerString_Injected(long _unity_self, ref ManagedSpanWrapper& name, int value)PrivateStatic0x10
void SetIntegerID_Injected(long _unity_self, int id, int value)PrivateStatic0x08
int GetIntegerString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
int GetIntegerID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
void SetTriggerID_Injected(long _unity_self, int id)PrivateStatic0x08
void ResetTriggerString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
void ResetTriggerID_Injected(long _unity_self, int id)PrivateStatic0x08
bool IsParameterControlledByCurveString_Injected(long _unity_self, ref ManagedSpanWrapper& name)PrivateStatic0x10
bool IsParameterControlledByCurveID_Injected(long _unity_self, int id)PrivateStatic0x08
void SetFloatStringDamp_Injected(long _unity_self, ref ManagedSpanWrapper& name, float value, float dampTime, float deltaTime)PrivateStatic0x10
void SetFloatIDDamp_Injected(long _unity_self, int id, float value, float dampTime, float deltaTime)PrivateStatic0x08
bool get_layersAffectMassCenter_Injected(long _unity_self)PrivateStatic0x08
void set_layersAffectMassCenter_Injected(long _unity_self, bool value)PrivateStatic0x08
float get_leftFeetBottomHeight_Injected(long _unity_self)PrivateStatic0x08
float get_rightFeetBottomHeight_Injected(long _unity_self)PrivateStatic0x08
bool get_supportsOnAnimatorMove_Injected(long _unity_self)PrivateStatic0x08
void OnUpdateModeChanged_Injected(long _unity_self)PrivateStatic0x08
void OnCullingModeChanged_Injected(long _unity_self)PrivateStatic0x08
void WriteDefaultPose_Injected(long _unity_self)PrivateStatic0x08
void Update_Injected(long _unity_self, float deltaTime)PrivateStatic0x08
void Rebind_Injected(long _unity_self, bool writeDefaultValues)PrivateStatic0x08
void ApplyBuiltinRootMotion_Injected(long _unity_self)PrivateStatic0x08
void EvaluateController_Injected(long _unity_self, float deltaTime)PrivateStatic0x08
void GetAnimatorStateName_Injected(long _unity_self, int layerIndex, bool current, ref ManagedSpanWrapper& ret)PrivateStatic0x10
void ResolveHash_Injected(long _unity_self, int hash, ref ManagedSpanWrapper& ret)PrivateStatic0x10
bool get_logWarnings_Injected(long _unity_self)PrivateStatic0x08
void set_logWarnings_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_fireEvents_Injected(long _unity_self)PrivateStatic0x08
void set_fireEvents_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_keepAnimatorStateOnDisable_Injected(long _unity_self)PrivateStatic0x08
void set_keepAnimatorStateOnDisable_Injected(long _unity_self, bool value)PrivateStatic0x08
bool get_writeDefaultValuesOnDisable_Injected(long _unity_self)PrivateStatic0x08
void set_writeDefaultValuesOnDisable_Injected(long _unity_self, bool value)PrivateStatic0x08

Used by 17

types with a member, parameter or interface of this type