| void OnStateEnter(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Public+2 flags | | 0x24 |
| void OnStateUpdate(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Public+2 flags | | 0x24 |
| void OnStateExit(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Public+2 flags | | 0x24 |
| void OnStateMove(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Public+2 flags | | 0x24 |
| void OnStateIK(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex) | Public+2 flags | | 0x24 |
| void OnStateMachineEnter(Animator animator, int stateMachinePathHash) | Public+2 flags | | 0x08 |
| void OnStateMachineExit(Animator animator, int stateMachinePathHash) | Public+2 flags | | 0x08 |
| void OnStateEnter(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x24 |
| void OnStateUpdate(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x24 |
| void OnStateExit(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x24 |
| void OnStateMove(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x24 |
| void OnStateIK(Animator animator, const AnimatorStateInfo& stateInfo, int layerIndex, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x24 |
| void OnStateMachineEnter(Animator animator, int stateMachinePathHash, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x10 |
| void OnStateMachineExit(Animator animator, int stateMachinePathHash, const AnimatorControllerPlayable& controller) | Public+2 flags | | 0x10 |
| void .ctor() | 2 flags | | 0x00 |