| GameObject get_LastKnownSelectionPlayer1() | PublicFinal+3 flags | | 0x08 |
| void set_LastKnownSelectionPlayer1(GameObject value) | PublicFinal+3 flags | | 0x08 |
| GameObject get_LastKnownSelectionPlayer2() | PublicFinal+3 flags | | 0x08 |
| void set_LastKnownSelectionPlayer2(GameObject value) | PublicFinal+3 flags | | 0x08 |
| IReadOnlyList<System.String> get_EnabledActionMaps() | PublicFinal+3 flags | | 0x08 |
| IReadOnlyList<System.String> get_DisabledActionMaps() | PublicFinal+3 flags | | 0x08 |
| IReadOnlyList<System.String> get_NotIgnoredActionMaps() | PublicFinal+3 flags | | 0x08 |
| bool get_IgnoreInput1() | PublicFinal+3 flags | | 0x01 |
| void set_IgnoreInput1(bool value) | PublicFinal+3 flags | | 0x01 |
| bool get_IgnoreInput2() | PublicFinal+3 flags | | 0x01 |
| void set_IgnoreInput2(bool value) | PublicFinal+3 flags | | 0x01 |
| void OnEnable() | 3 flags | | 0x00 |
| void Start() | 3 flags | | 0x00 |
| void OnDisable() | 3 flags | | 0x00 |
| Selectable GetTargetSelectable() | Public+2 flags | | 0x08 |
| void Shown() | Public+2 flags | | 0x00 |
| void Covered() | Public+2 flags | | 0x00 |
| void Removed() | Public+2 flags | | 0x00 |
| void ConfigureNavigationTargets() | Public+2 flags | | 0x00 |
| void _clearInputActions() | Private | | 0x00 |
| void .ctor() | 2 flags | | 0x00 |
| GameObject Reloaded.Input.IInputNavigationLayer.get_gameObject() | PrivateFinal+2 flags | | 0x08 |