Class IDataArrayPoolable Path C++ Link Reloaded.Gameplay.IDataArrayPoolable, Assembly-CSharp Assembly-CSharp.dll Members 0 OffsetSizeNameTypeFlagsDefaultNo reflected members. Functions 3 SignatureFlagsNativeParamsvoid Reset()Public+3 flags0x3cfc800x00DataID get_DataID()Public+4 flags—0x04void set_DataID(const DataID& value)Public+4 flags—0x04 Used by 18types with a member, parameter or interface of this type AttachmentAttachment[]CursorObject[]CursorPreview[]ICollection`1IList`1IReadOnlyList`1Reanimation[]ReloadedObjectSeedBank[]TodParticleTodParticle[]TodParticleEmitterTodParticleEmitter[]TodParticleSystem[]TrailTrail[]Zombie[] // Reloaded.Gameplay.IDataArrayPoolable, Assembly-CSharp class IDataArrayPoolable { public: void Reset(); // 0x3cfc80 [Public Virtual NewSlot Abstract] DataID get_DataID(); [Public Virtual NewSlot Abstract SpecialName] void set_DataID(DataID value); [Public Virtual NewSlot Abstract SpecialName] };