Zdexby TheHolyOneZ
49,743 classes
Class

Zombie[]

: Array : Object
Reloaded.Gameplay.Zombie[], Assembly-CSharp 0x0020 (32 B) inherited 0x0020 Assembly-CSharp.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 94

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Zombie )Public—0x08
ref Zombie Address(int )Public—0x08
Zombie Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Zombie item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Zombie item)1 flags0x08
Zombie System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Zombie item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Zombie item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Zombie item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Zombie item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Zombie[]& array, int arrayIndex)1 flags0x08
IEnumerator<Reloaded.Gameplay.Zombie> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Zombie System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, ReloadedObject item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(ReloadedObject item)1 flags0x08
ReloadedObject System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, ReloadedObject item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(ReloadedObject item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(ReloadedObject item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(ReloadedObject item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const ReloadedObject[]& array, int arrayIndex)1 flags0x08
IEnumerator<Reloaded.Gameplay.ReloadedObject> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
ReloadedObject System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IDataArrayPoolable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IDataArrayPoolable item)1 flags0x08
IDataArrayPoolable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IDataArrayPoolable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IDataArrayPoolable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IDataArrayPoolable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IDataArrayPoolable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IDataArrayPoolable[]& array, int arrayIndex)1 flags0x08
IEnumerator<Reloaded.Gameplay.IDataArrayPoolable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IDataArrayPoolable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReloadedSerializable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReloadedSerializable item)1 flags0x08
IReloadedSerializable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReloadedSerializable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReloadedSerializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReloadedSerializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReloadedSerializable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReloadedSerializable[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Serialization.IReloadedSerializable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReloadedSerializable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IReloadedPostDeserializable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IReloadedPostDeserializable item)1 flags0x08
IReloadedPostDeserializable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IReloadedPostDeserializable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IReloadedPostDeserializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IReloadedPostDeserializable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IReloadedPostDeserializable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IReloadedPostDeserializable[]& array, int arrayIndex)1 flags0x08
IEnumerator<Source.Serialization.IReloadedPostDeserializable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IReloadedPostDeserializable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04