| void .ctor(int ) | Public+1 flags | — | 0x04 |
| void Set(int , TodParticle ) | Public | — | 0x08 |
| ref TodParticle Address(int ) | Public | — | 0x08 |
| TodParticle Get(int ) | Public | — | 0x08 |
| void System.Collections.Generic.IList`1.Insert(int index, TodParticle item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(TodParticle item) | 1 flags | | 0x08 |
| TodParticle System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, TodParticle item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(TodParticle item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(TodParticle item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(TodParticle item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const TodParticle[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<Reloaded.Gameplay.TodParticle> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| TodParticle System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, IDataArrayPoolable item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(IDataArrayPoolable item) | 1 flags | | 0x08 |
| IDataArrayPoolable System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, IDataArrayPoolable item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(IDataArrayPoolable item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(IDataArrayPoolable item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(IDataArrayPoolable item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const IDataArrayPoolable[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<Reloaded.Gameplay.IDataArrayPoolable> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| IDataArrayPoolable System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |
| void System.Collections.Generic.IList`1.Insert(int index, object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.RemoveAt(int index) | 1 flags | | 0x04 |
| int System.Collections.Generic.IList`1.IndexOf(object item) | 1 flags | | 0x08 |
| object System.Collections.Generic.IList`1.get_Item(int index) | 1 flags | | 0x08 |
| void System.Collections.Generic.IList`1.set_Item(int index, object item) | 1 flags | | 0x08 |
| int System.Collections.Generic.ICollection`1.get_Count() | 1 flags | | 0x04 |
| bool System.Collections.Generic.ICollection`1.get_IsReadOnly() | 1 flags | | 0x01 |
| void System.Collections.Generic.ICollection`1.Clear() | 1 flags | | 0x00 |
| void System.Collections.Generic.ICollection`1.Add(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Remove(object item) | 1 flags | | 0x08 |
| bool System.Collections.Generic.ICollection`1.Contains(object item) | 1 flags | | 0x08 |
| void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex) | 1 flags | | 0x08 |
| IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator() | 1 flags | | 0x08 |
| object System.Collections.Generic.IReadOnlyList`1.get_Item(int index) | 1 flags | | 0x08 |
| int System.Collections.Generic.IReadOnlyCollection`1.get_Count() | 1 flags | | 0x04 |