| bool get_isAppFocused() | Private+1 flags | | 0x01 |
| bool ShouldIgnoreEventsOnAppNotFocused() | Private | | 0x01 |
| RuntimePanel get_focusedPanel() | Public+1 flags | | 0x08 |
| void set_focusedPanel(RuntimePanel value) | Public+1 flags | | 0x08 |
| void Update(const UpdateMode& updateMode) | Public | | 0x04 |
| LegacyInputProcessor get_legacyInputProcessor() | 2 flags | | 0x08 |
| InputForUIProcessor get_inputForUIProcessor() | Private+1 flags | | 0x08 |
| void set_isInputReady(bool value) | 2 flags | | 0x01 |
| FocusBasedEventSequenceContext FocusBasedEventSequence() | 1 flags | | 0x08 |
| void RemoveInputProcessor() | Private | | 0x00 |
| void InitInputProcessor() | Private | | 0x00 |
| void OnFocusEvent(RuntimePanel panel, FocusEvent evt) | 1 flags | | 0x08 |
| void SendFocusBasedEvent(Func<TArg evtFactory, const uint8& arg) | 1 flags | | 0x08 |
| void SendPositionBasedEvent(const Vector3& mousePosition, const Vector3& delta, int pointerId, const Nullable<System.Int32>& targetDisplay, Func<UnityEngine.Vector3 evtFactory, const uint8& arg, bool deselectIfNoTarget) | 1 flags | | 0x0C |
| void SendPositionBasedEvent(const Vector3& mousePosition, const Vector3& delta, int pointerId, const Nullable<System.Int32>& targetDisplay, Func<UnityEngine.Vector3 evtFactory, const uint8& arg, bool deselectIfNoTarget) | 1 flags | | 0x0C |
| void SendRayBasedEvent(const Ray& worldRay, float maxDistance, int pointerId, Func<UnityEngine.Vector3 evtFactory, const uint8& arg, bool deselectIfNoTarget) | 1 flags | | 0x18 |
| IScreenRaycaster get_raycaster() | Public+1 flags | | 0x08 |
| void set_raycaster(IScreenRaycaster value) | Public+1 flags | | 0x08 |
| void FindTargetAtPosition(const Vector2& mousePosition, const Vector2& delta, int pointerId, const Nullable<System.Int32>& targetDisplay, ref VisualElement& target, ref RuntimePanel& targetPanel, ref Vector3& targetPanelPosition, ref VisualElement& elementUnderPointer, ref Camera& camera) | 1 flags | | 0x0C |
| void FindTargetAtRay(const Ray& worldRay, float maxDistance, int pointerId, ref VisualElement& target, ref RuntimePanel& targetPanel, ref Vector3& targetPanelPosition, ref VisualElement& elementUnderPointer) | 1 flags | | 0x18 |
| Vector3 GetPanelPosition(VisualElement pickedElement, UIDocument document, const Ray& worldRay) | Private | | 0x18 |
| void UpdateFocusedPanel(RuntimePanel runtimePanel) | Private | | 0x08 |
| void UpdateWorldSpacePointers() | Private | | 0x00 |
| void Log(object o) | Private | | 0x08 |
| void LogWarning(object o) | Private | | 0x08 |
| void LogToGameScreen(const string& s) | Private | | 0x08 |
| void .ctor() | Public+1 flags | | 0x00 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |