| void .ctor(DefaultEventSystem eventSystem) | Public+1 flags | — | 0x08 |
| void Reset() | Public | | 0x00 |
| bool OnEvent(ref Event& ev) | Public | | 0x90 |
| void ProcessInputForUIEvents() | Public | | 0x00 |
| EventModifiers GetModifiers(const EventModifiers& eventModifiers) | Private | | 0x04 |
| void ProcessPointerEvent(const PointerEvent& pointerEvent) | Private | | 0x80 |
| void ProcessNavigationEvent(const NavigationEvent& navigationEvent) | Private | | 0x28 |
| void ProcessKeyEvent(const KeyEvent& keyEvent) | Private | | 0x48 |
| void ProcessTextInputEvent(const TextInputEvent& textInputEvent) | Private | | 0x20 |
| void ProcessCommandEvent(const CommandEvent& commandEvent) | Private | | 0x20 |
| void ProcessIMECompositionEvent(const IMECompositionEvent& compositionEvent) | Private | | 0x20 |
| EventBase <ProcessPointerEvent>b__9_4(const Vector3& panelPosition, const ValueTuple<UnityEngine.InputForUI.PointerEvent& t) | Private | | 0x88 |