Zdexby TheHolyOneZ
36,909 classes
Class

UIElementsRuntimeUtility

: Object
UnityEngine.UIElements.UIElementsRuntimeUtility, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 14

OffsetSizeNameTypeFlagsDefault
0x08onCreatePanelAction<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic—
0x08onWillDestroyPanelAction<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic—
0x01s_RegisteredPlayerloopCallbackboolPrivateStatic—
0x00110x07padding / unreflected
0x08s_SortedScreenOverlayPanelsList<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic+1 flags—
0x08s_CachedWorldSpacePanelsList<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic+1 flags—
0x08s_SortedPlayerPanelsList<UnityEngine.UIElements.BaseRuntimePanel>PrivateStatic+1 flags—
0x01s_PanelOrderingOrDrawInCameraDirtyboolPrivateStatic—
0x00310x03padding / unreflected
0x04s_ResolvedSortingIndexMaxintStatic+1 flags—
0x04currentOverlayIndexintPrivateStatic—
0x003C0x04padding / unreflected
0x08<activeEventSystem>k__BackingFieldObjectPrivateStatic—
0x02<overrideUseDefaultEventSystem>k__BackingFieldNullable<System.Boolean>PrivateStatic—
0x01<autoUpdateEventSystem>k__BackingFieldboolPrivateStatic—
0x004B0x05padding / unreflected
0x08s_DefaultEventSystemDefaultEventSystemPrivateStatic—
0x08s_PotentiallyEmptyPanelSettingsList<UnityEngine.UIElements.PanelSettings>PrivateStatic—

Functions 45

SignatureFlagsNativeParams
void add_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value)PublicStatic+1 flags0x08
void remove_onCreatePanel(Action<UnityEngine.UIElements.BaseRuntimePanel> value)PublicStatic+1 flags0x08
void .cctor()PrivateStatic+1 flags0x00
EventBase CreateEvent(Event systemEvent)PublicStatic0x08
BaseRuntimePanel FindOrCreateRuntimePanel(ScriptableObject ownerObject, CreateRuntimePanelDelegate createDelegate)PublicStatic0x08
void DisposeRuntimePanel(ScriptableObject ownerObject)PublicStatic0x08
void GetPlayerPanelsByRenderMode(List<UnityEngine.UIElements.BaseRuntimePanel> outScreenSpaceOverlayPanels, List<UnityEngine.UIElements.BaseRuntimePanel> outWorldSpacePanels)PrivateStatic0x08
void RegisterCachedPanelInternal(int instanceID, IPanel panel)PrivateStatic0x08
void RemoveCachedPanelInternal(int instanceID)PrivateStatic0x04
void RenderOffscreenPanels()PublicStatic0x00
void RepaintPanel(BaseRuntimePanel panel)PublicStatic0x08
void RenderPanel(BaseRuntimePanel panel, bool restoreState)PublicStatic0x08
void BeginRenderOverlays(int displayIndex)Static+1 flags0x04
void RenderOverlaysBeforePriority(int displayIndex, float maxPriority)Static+1 flags0x04
void EndRenderOverlays(int displayIndex)Static+1 flags0x04
void RepaintPanels(bool onlyOffscreen)PublicStatic0x01
Object get_activeEventSystem()Static+2 flags0x08
void set_activeEventSystem(Object value)PrivateStatic+1 flags0x08
bool get_useDefaultEventSystem()Static+2 flags0x01
Nullable<System.Boolean> get_overrideUseDefaultEventSystem()Static+2 flags0x02
void set_overrideUseDefaultEventSystem(const Nullable<System.Boolean>& value)Static+2 flags0x02
bool get_autoUpdateEventSystem()Static+2 flags0x01
void RegisterEventSystem(Object eventSystem)PublicStatic0x08
void UnregisterEventSystem(Object eventSystem)PublicStatic0x08
DefaultEventSystem get_defaultEventSystem()Static+2 flags0x08
void UpdatePanels()PublicStatic0x00
void UpdateEventSystem()Static+1 flags0x00
void MarkPotentiallyEmpty(PanelSettings settings)Static+1 flags0x08
void RemoveUnusedPanels()Static+1 flags0x00
void EnableRenderingAndInputCallbacks()PublicStatic0x00
void DisableRenderingAndInputCallbacks()PublicStatic0x00
void SetPanelOrderingDirty()Static+1 flags0x00
void SetPanelsDrawInCameraDirty()Static+1 flags0x00
List<UnityEngine.UIElements.BaseRuntimePanel> GetWorldSpacePlayerPanels()Static+1 flags0x08
List<UnityEngine.UIElements.BaseRuntimePanel> GetSortedScreenOverlayPlayerPanels()PublicStatic0x08
List<UnityEngine.UIElements.BaseRuntimePanel> GetSortedPlayerPanels()PublicStatic0x08
void SortPanels()PrivateStatic0x00
Vector2 MultiDisplayBottomLeftToPanelPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay)Static+1 flags0x08
Vector2 MultiDisplayToLocalScreenPosition(const Vector2& position, ref Nullable<System.Int32>& targetDisplay)Static+1 flags0x08
Vector2 ScreenBottomLeftToPanelPosition(const Vector2& position, int targetDisplay)Static+1 flags0x08
Vector2 ScreenBottomLeftToPanelDelta(const Vector2& delta)Static+1 flags0x08
Vector2 PanelToScreenBottomLeftPosition(const Vector2& panelPosition, int targetDisplay)Static+1 flags0x08
Vector2 FlipY(const Vector2& p, float displayHeight)Static+1 flags0x08
Vector2 FlipDeltaY(const Vector2& delta)PrivateStatic0x08
float GetRuntimeDisplayHeight(int targetDisplay)PrivateStatic0x04