| string GetCommonPlatformPath(const string& path) | PublicStatic | | 0x08 |
| VECTOR ToFMODVector(const Vector3& vec) | PublicStatic | | 0x0C |
| ATTRIBUTES_3D To3DAttributes(const Vector3& pos) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(Transform transform) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(Transform transform, const Vector3& velocity) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(GameObject go) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(Transform transform, Rigidbody rigidbody) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(GameObject go, Rigidbody rigidbody) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(Transform transform, Rigidbody2D rigidbody) | PublicStatic | | 0x30 |
| ATTRIBUTES_3D To3DAttributes(GameObject go, Rigidbody2D rigidbody) | PublicStatic | | 0x30 |
| THREAD_TYPE ToFMODThreadType(const ThreadType& threadType) | PublicStatic | | 0x04 |
| string DisplayName(const ThreadType& thread) | PublicStatic | | 0x08 |
| THREAD_AFFINITY ToFMODThreadAffinity(const ThreadAffinity& affinity) | PublicStatic | | 0x08 |
| void SetFMODAffinityBit(const ThreadAffinity& affinity, const ThreadAffinity& mask, const THREAD_AFFINITY& fmodMask, ref THREAD_AFFINITY& fmodAffinity) | PrivateStatic | | 0x08 |
| void EnforceLibraryOrder() | PublicStatic | | 0x00 |
| void DebugLog(const string& message) | PublicStatic | | 0x08 |
| void DebugLogFormat(const string& format, const object[]& args) | PublicStatic | | 0x08 |
| void DebugLogWarning(const string& message) | PublicStatic | | 0x08 |
| void DebugLogWarningFormat(const string& format, const object[]& args) | PublicStatic | | 0x08 |
| void DebugLogError(const string& message) | PublicStatic | | 0x08 |
| void DebugLogErrorFormat(const string& format, const object[]& args) | PublicStatic | | 0x08 |
| void DebugLogException(Exception e) | PublicStatic | | 0x08 |
| string GetPluginArchitectureFolder() | PublicStatic | | 0x08 |