| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| bool get_IsMuted() | PublicStatic+1 flags | | 0x01 |
| RESULT DEBUG_CALLBACK(const DEBUG_FLAGS& flags, long filePtr, int line, long funcPtr, long messagePtr) | PrivateStatic | | 0x08 |
| RESULT ERROR_CALLBACK(long system, const SYSTEM_CALLBACK_TYPE& type, long commanddata1, long commanddata2, long userdata) | PrivateStatic | | 0x08 |
| RuntimeManager get_Instance() | PrivateStatic+1 flags | | 0x08 |
| System get_StudioSystem() | PublicStatic+1 flags | | 0x08 |
| System get_CoreSystem() | PublicStatic+1 flags | | 0x08 |
| void CheckInitResult(const RESULT& result, const string& cause) | Private | | 0x08 |
| void ReleaseStudioSystem() | Private | | 0x00 |
| RESULT Initialize() | Private | | 0x04 |
| int GetChannelCountForFormat(const CodecType& format) | Private | | 0x04 |
| void SetThreadAffinities(Platform platform) | PrivateStatic | | 0x08 |
| void Update() | Private | | 0x00 |
| AttachedInstance FindOrAddAttachedInstance(const EventInstance& instance, Transform transform, const ATTRIBUTES_3D& attributes) | PrivateStatic | | 0x30 |
| void AttachInstanceToGameObject(const EventInstance& instance, GameObject gameObject, bool nonRigidbodyVelocity) | PublicStatic | | 0x08 |
| void AttachInstanceToGameObject(const EventInstance& instance, Transform transform, bool nonRigidbodyVelocity) | PublicStatic | | 0x08 |
| void AttachInstanceToGameObject(const EventInstance& instance, GameObject gameObject, Rigidbody rigidBody) | PublicStatic | | 0x08 |
| void AttachInstanceToGameObject(const EventInstance& instance, Transform transform, Rigidbody rigidBody) | PublicStatic | | 0x08 |
| void AttachInstanceToGameObject(const EventInstance& instance, GameObject gameObject, Rigidbody2D rigidBody2D) | PublicStatic | | 0x08 |
| void AttachInstanceToGameObject(const EventInstance& instance, Transform transform, Rigidbody2D rigidBody2D) | PublicStatic | | 0x08 |
| void DetachInstanceFromGameObject(const EventInstance& instance) | PublicStatic | | 0x08 |
| void ExecuteOnGUI() | 1 flags | | 0x00 |
| void Start() | Private | | 0x00 |
| void UpdateDebugText() | Private | | 0x00 |
| void DrawDebugOverlay(int windowID) | Private | | 0x04 |
| void OnDestroy() | Private | | 0x00 |
| void OnApplicationPause(bool pauseStatus) | Private | | 0x01 |
| void ReferenceLoadedBank(const string& bankName, bool loadSamples) | PrivateStatic | | 0x08 |
| void RegisterLoadedBank(const LoadedBank& loadedBank, const string& bankPath, const string& bankName, bool loadSamples, const RESULT& loadResult) | Private | | 0x10 |
| void ExecuteSampleLoadRequestsIfReady() | Private | | 0x00 |
| void LoadBank(const string& bankName, bool loadSamples) | PublicStatic | | 0x08 |
| void LoadBank(const string& bankName, bool loadSamples, const string& bankId) | PrivateStatic | | 0x08 |
| void LoadBank(TextAsset asset, bool loadSamples) | PublicStatic | | 0x08 |
| void LoadBank(TextAsset asset, bool loadSamples, const string& bankId) | PrivateStatic | | 0x08 |
| void LoadBanks(Settings fmodSettings) | Private | | 0x08 |
| IEnumerable<System.String> BanksToLoad(Settings fmodSettings) | Private | | 0x08 |
| void UnloadBank(const string& bankName) | PublicStatic | | 0x08 |
| void UnloadBank(TextAsset asset) | PublicStatic | | 0x08 |
| bool AnyBankLoading() | PublicStatic | | 0x01 |
| bool AnySampleDataLoading() | PublicStatic | | 0x01 |
| void WaitForAllLoads() | PublicStatic | | 0x00 |
| void WaitForAllSampleLoading() | PublicStatic | | 0x00 |
| GUID PathToGUID(const string& path) | PublicStatic | | 0x10 |
| EventReference PathToEventReference(const string& path) | PublicStatic | | 0x10 |
| EventInstance CreateInstance(const EventReference& eventReference) | PublicStatic | | 0x10 |
| EventInstance CreateInstance(const string& path) | PublicStatic | | 0x08 |
| EventInstance CreateInstance(const GUID& guid) | PublicStatic | | 0x10 |
| void PlayOneShot(const EventReference& eventReference, const Vector3& position) | PublicStatic | | 0x10 |
| void PlayOneShot(const string& path, const Vector3& position) | PublicStatic | | 0x0C |
| void PlayOneShot(const GUID& guid, const Vector3& position) | PublicStatic | | 0x10 |
| void PlayOneShotAttached(const EventReference& eventReference, GameObject gameObject) | PublicStatic | | 0x10 |
| void PlayOneShotAttached(const string& path, GameObject gameObject) | PublicStatic | | 0x08 |
| void PlayOneShotAttached(const GUID& guid, GameObject gameObject) | PublicStatic | | 0x10 |
| bool CreateInstanceWithinMaxDistance(const GUID& guid, const Vector3& position, ref EventInstance& instance) | PrivateStatic | | 0x10 |
| EventDescription GetEventDescription(const EventReference& eventReference) | PublicStatic | | 0x10 |
| EventDescription GetEventDescription(const string& path) | PublicStatic | | 0x08 |
| EventDescription GetEventDescription(const GUID& guid) | PublicStatic | | 0x10 |
| void SetListenerLocation(GameObject gameObject, Rigidbody rigidBody, GameObject attenuationObject) | PublicStatic | | 0x08 |
| void SetListenerLocation(int listenerIndex, GameObject gameObject, Rigidbody rigidBody, GameObject attenuationObject) | PublicStatic | | 0x08 |
| void SetListenerLocation(GameObject gameObject, Rigidbody2D rigidBody2D, GameObject attenuationObject) | PublicStatic | | 0x08 |
| void SetListenerLocation(int listenerIndex, GameObject gameObject, Rigidbody2D rigidBody2D, GameObject attenuationObject) | PublicStatic | | 0x08 |
| void SetListenerLocation(int listenerIndex, GameObject gameObject, GameObject attenuationObject, const Vector3& velocity) | PublicStatic | | 0x0C |
| void SetListenerLocation(GameObject gameObject, GameObject attenuationObject) | PublicStatic | | 0x08 |
| void SetListenerLocation(int listenerIndex, GameObject gameObject, GameObject attenuationObject) | PublicStatic | | 0x08 |
| Bus GetBus(const string& path) | PublicStatic | | 0x08 |
| VCA GetVCA(const string& path) | PublicStatic | | 0x08 |
| void PauseAllEvents(bool paused) | PublicStatic | | 0x01 |
| void MuteAllEvents(bool muted) | PublicStatic | | 0x01 |
| void ApplyMuteState() | PrivateStatic | | 0x00 |
| bool get_IsInitialized() | PublicStatic+1 flags | | 0x01 |
| bool get_HaveAllBanksLoaded() | PublicStatic+1 flags | | 0x01 |
| bool get_HaveMasterBanksLoaded() | PublicStatic+1 flags | | 0x01 |
| bool HasBankLoaded(const string& loadedBank) | PublicStatic | | 0x08 |
| void SetOverlayPosition() | Private | | 0x00 |
| void .ctor() | Public+1 flags | | 0x00 |