Zdexby TheHolyOneZ
8,798 structs
Struct

RendererListParams

: ValueType : Object
UnityEngine.Rendering.RendererListParams, UnityEngine.CoreModule 0x0130 (304 B) UnityEngine.CoreModule.dll
implements IEquatable`1
0x00x0130

Members 8

OffsetSizeNameTypeFlags
0x130InvalidRendererListParamsPublicStatic+1 flags
0x10cullingResultsCullingResultsPublic
0xC8drawSettingsDrawingSettingsPublic
0x20filteringSettingsFilteringSettingsPublic
0x04tagNameShaderTagIdPublic
0x01isPassTagNameboolPublic
0x18tagValuesNullable<Unity.Collections.NativeArray<UnityEngine.Rendering.ShaderTagId>>Public
0x18stateBlocksNullable<Unity.Collections.NativeArray<UnityEngine.Rendering.RenderStateBlock>>Public

Functions 10

SignatureFlagsNativeParams
void .ctor(const CullingResults& cullingResults, const DrawingSettings& drawSettings, const FilteringSettings& filteringSettings)Public+1 flags0xC8
int get_numStateBlocks()2 flags0x04
long get_stateBlocksPtr()2 flags0x08
long get_tagsValuePtr()2 flags0x08
void Dispose()1 flags0x00
void Validate()1 flags0x00
bool Equals(const RendererListParams& other)PublicFinal+2 flags0x130
bool Equals(object obj)Public+1 flags0x08
int GetHashCode()Public+1 flags0x04
void .cctor()PrivateStatic+1 flags0x00

Used by 12

types with a member, parameter or interface of this type