0x00x0090
Members 10
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | <shaderTagIds>k__BackingField | List<UnityEngine.Rendering.ShaderTagId> | Private | — | |
| 0x01 | <enableRenderingLayers>k__BackingField | bool | Private | — | |
| 0x0069 | 0x03 | padding / unreflected | |||
| 0x04 | <renderingLayersMaskSize>k__BackingField | MaskSize | Private | — | |
| 0x20 | m_FilteringSettings | FilteringSettings | Private | — | |
| 0x08 | k_DepthNormals | List<UnityEngine.Rendering.ShaderTagId> | PrivateStatic+1 flags | — | |
| 0x08 | k_DepthNormalsOnly | List<UnityEngine.Rendering.ShaderTagId> | PrivateStatic+1 flags | — | |
| 0x08 | k_CameraNormalsTextureName | string | Static+2 flags | — | |
| 0x04 | s_CameraDepthTextureID | int | PrivateStatic+1 flags | — | |
| 0x04 | s_CameraNormalsTextureID | int | PrivateStatic+1 flags | — | |
| 0x04 | s_CameraRenderingLayersTextureID | int | PrivateStatic+1 flags | — | |
Inherited from ScriptableRenderPass 11
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | k_CameraTarget | RTHandle | PublicStatic | — | |
| 0x0008 | 0x08 | padding / unreflected | |||
| 0x04 | <renderPassEvent>k__BackingField | RenderPassEvent | Private | — | |
| 0x01 | <requiresIntermediateTexture>k__BackingField | bool | Private | — | |
| 0x0015 | 0x03 | padding / unreflected | |||
| 0x08 | m_ProfingSampler | ProfilingSampler | Private | — | |
| 0x08 | m_PassName | string | Private | — | |
| 0x01 | <isBlitRenderPass>k__BackingField | bool | Private | — | |
| 0x0029 | 0x03 | padding / unreflected | |||
| 0x04 | <renderPassQueueIndex>k__BackingField | int | Private | — | |
| 0x10 | m_ColorAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x10 | m_InputAttachmentIndices | NativeArray<System.Int32> | 1 flags | — | |
| 0x08 | <renderTargetFormat>k__BackingField | GraphicsFormat[] | Private | — | |
| 0x04 | m_Input | ScriptableRenderPassInput | Private | — | |
Functions 17
| Signature | Flags | Native | Params |
|---|---|---|---|
| void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData) | Public+1 flags | 0x28 | |
| void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData) | Public+1 flags | 0x28 | |
| List<UnityEngine.Rendering.ShaderTagId> get_shaderTagIds() | 2 flags | 0x08 | |
| void set_shaderTagIds(List<UnityEngine.Rendering.ShaderTagId> value) | 2 flags | 0x08 | |
| bool get_enableRenderingLayers() | 2 flags | 0x01 | |
| void set_enableRenderingLayers(bool value) | 2 flags | 0x01 | |
| MaskSize get_renderingLayersMaskSize() | 2 flags | 0x04 | |
| void set_renderingLayersMaskSize(const MaskSize& value) | 2 flags | 0x04 | |
| void .ctor(const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask) | Public+1 flags | 0x08 | |
| GraphicsFormat GetGraphicsFormat() | PublicStatic | 0x04 | |
| void Setup(RTHandle depthHandle, RTHandle normalHandle) | Public | 0x08 | |
| void Setup(RTHandle depthHandle, RTHandle normalHandle, RTHandle decalLayerHandle) | Public | 0x08 | |
| void ExecutePass(RasterCommandBuffer cmd, PassData passData, const RendererList& rendererList) | PrivateStatic | 0x18 | |
| void OnCameraCleanup(CommandBuffer cmd) | Public+1 flags | 0x08 | |
| RendererListParams InitRendererListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData) | Private | 0x130 | |
| void Render(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& cameraNormalsTexture, ref TextureHandle& depthTexture, ref TextureHandle& renderingLayersTexture, uint batchLayerMask, bool setGlobalDepth, bool setGlobalNormalAndRenderingLayers, bool allowPartialPass) | 1 flags | 0x10 | |
| void .cctor() | PrivateStatic+1 flags | 0x00 |