Zdexby TheHolyOneZ
36,909 classes
Class

DepthNormalOnlyPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.DepthNormalOnlyPass, Unity.RenderPipelines.Universal.Runtime 0x0090 (144 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0090

Members 10

OffsetSizeNameTypeFlagsDefault
0x08<shaderTagIds>k__BackingFieldList<UnityEngine.Rendering.ShaderTagId>Private—
0x01<enableRenderingLayers>k__BackingFieldboolPrivate—
0x00690x03padding / unreflected
0x04<renderingLayersMaskSize>k__BackingFieldMaskSizePrivate—
0x20m_FilteringSettingsFilteringSettingsPrivate—
0x08k_DepthNormalsList<UnityEngine.Rendering.ShaderTagId>PrivateStatic+1 flags—
0x08k_DepthNormalsOnlyList<UnityEngine.Rendering.ShaderTagId>PrivateStatic+1 flags—
0x08k_CameraNormalsTextureNamestringStatic+2 flags—
0x04s_CameraDepthTextureIDintPrivateStatic+1 flags—
0x04s_CameraNormalsTextureIDintPrivateStatic+1 flags—
0x04s_CameraRenderingLayersTextureIDintPrivateStatic+1 flags—
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 17

SignatureFlagsNativeParams
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x28
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
List<UnityEngine.Rendering.ShaderTagId> get_shaderTagIds()2 flags0x08
void set_shaderTagIds(List<UnityEngine.Rendering.ShaderTagId> value)2 flags0x08
bool get_enableRenderingLayers()2 flags0x01
void set_enableRenderingLayers(bool value)2 flags0x01
MaskSize get_renderingLayersMaskSize()2 flags0x04
void set_renderingLayersMaskSize(const MaskSize& value)2 flags0x04
void .ctor(const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask)Public+1 flags0x08
GraphicsFormat GetGraphicsFormat()PublicStatic0x04
void Setup(RTHandle depthHandle, RTHandle normalHandle)Public0x08
void Setup(RTHandle depthHandle, RTHandle normalHandle, RTHandle decalLayerHandle)Public0x08
void ExecutePass(RasterCommandBuffer cmd, PassData passData, const RendererList& rendererList)PrivateStatic0x18
void OnCameraCleanup(CommandBuffer cmd)Public+1 flags0x08
RendererListParams InitRendererListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData)Private0x130
void Render(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& cameraNormalsTexture, ref TextureHandle& depthTexture, ref TextureHandle& renderingLayersTexture, uint batchLayerMask, bool setGlobalDepth, bool setGlobalNormalAndRenderingLayers, bool allowPartialPass)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type