| uint get_batchLayerMask() | Public+1 flags | | 0x04 |
| void set_batchLayerMask(uint value) | Public+1 flags | | 0x04 |
| CullingResults get_cullingResult() | 2 flags | | 0x10 |
| void set_cullingResult(const CullingResults& value) | Private+1 flags | | 0x10 |
| Camera get_camera() | 2 flags | | 0x08 |
| void set_camera(Camera value) | 2 flags | | 0x08 |
| ShaderTagId get_passName() | 2 flags | | 0x04 |
| void set_passName(const ShaderTagId& value) | Private+1 flags | | 0x04 |
| ShaderTagId[] get_passNames() | 2 flags | | 0x08 |
| void set_passNames(const ShaderTagId[]& value) | Private+1 flags | | 0x08 |
| void .ctor(const ShaderTagId& passName, const CullingResults& cullingResult, Camera camera) | Public+1 flags | | 0x10 |
| void .ctor(const ShaderTagId[]& passNames, const CullingResults& cullingResult, Camera camera) | Public+1 flags | | 0x10 |
| bool IsValid() | Public | | 0x01 |
| RendererListParams ConvertToParameters(ref RendererListDesc& desc) | PublicStatic | | 0x130 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |