Zdexby TheHolyOneZ
8,798 structs
Struct

RendererListDesc

: ValueType : Object
UnityEngine.Rendering.RendererUtils.RendererListDesc, UnityEngine.CoreModule 0x00D0 (208 B) UnityEngine.CoreModule.dll
0x00x00D0

Members 17

OffsetSizeNameTypeFlags
0x04sortingCriteriaSortingCriteriaPublic
0x04rendererConfigurationPerObjectDataPublic
0x08renderQueueRangeRenderQueueRangePublic
0x70stateBlockNullable<UnityEngine.Rendering.RenderStateBlock>Public
0x08overrideShaderShaderPublic
0x08overrideMaterialMaterialPublic
0x01excludeObjectMotionVectorsboolPublic
0x00910x03padding / unreflected
0x04layerMaskintPublic
0x04renderingLayerMaskuintPublic
0x04<batchLayerMask>k__BackingFielduintPrivate
0x04overrideMaterialPassIndexintPublic
0x04overrideShaderPassIndexintPublic
0x10<cullingResult>k__BackingFieldCullingResultsPrivate
0x08<camera>k__BackingFieldCameraPrivate
0x04<passName>k__BackingFieldShaderTagIdPrivate
0x00C40x04padding / unreflected
0x08<passNames>k__BackingFieldShaderTagId[]Private
0x04s_EmptyNameShaderTagIdPrivateStatic+1 flags

Functions 15

SignatureFlagsNativeParams
uint get_batchLayerMask()Public+1 flags0x04
void set_batchLayerMask(uint value)Public+1 flags0x04
CullingResults get_cullingResult()2 flags0x10
void set_cullingResult(const CullingResults& value)Private+1 flags0x10
Camera get_camera()2 flags0x08
void set_camera(Camera value)2 flags0x08
ShaderTagId get_passName()2 flags0x04
void set_passName(const ShaderTagId& value)Private+1 flags0x04
ShaderTagId[] get_passNames()2 flags0x08
void set_passNames(const ShaderTagId[]& value)Private+1 flags0x08
void .ctor(const ShaderTagId& passName, const CullingResults& cullingResult, Camera camera)Public+1 flags0x10
void .ctor(const ShaderTagId[]& passNames, const CullingResults& cullingResult, Camera camera)Public+1 flags0x10
bool IsValid()Public0x01
RendererListParams ConvertToParameters(ref RendererListDesc& desc)PublicStatic0x130
void .cctor()PrivateStatic+1 flags0x00

Used by 3

types with a member, parameter or interface of this type