Zdexby TheHolyOneZ
36,909 classes
Class

DepthOnlyPass

: ScriptableRenderPass : Object
UnityEngine.Rendering.Universal.Internal.DepthOnlyPass, Unity.RenderPipelines.Universal.Runtime 0x0088 (136 B) inherited 0x0060 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0088

Members 4

OffsetSizeNameTypeFlagsDefault
0x04<shaderTagId>k__BackingFieldShaderTagIdPrivate—
0x20m_FilteringSettingsFilteringSettingsPrivate—
0x04k_ShaderTagIdShaderTagIdPrivateStatic+1 flags—
0x04s_CameraDepthTextureIDintPrivateStatic+1 flags—
0x00840x04unreflected bytes to end of DepthOnlyPass
Inherited from ScriptableRenderPass 11
OffsetSizeNameTypeFlagsDefault
0x08k_CameraTargetRTHandlePublicStatic—
0x00080x08padding / unreflected
0x04<renderPassEvent>k__BackingFieldRenderPassEventPrivate—
0x01<requiresIntermediateTexture>k__BackingFieldboolPrivate—
0x00150x03padding / unreflected
0x08m_ProfingSamplerProfilingSamplerPrivate—
0x08m_PassNamestringPrivate—
0x01<isBlitRenderPass>k__BackingFieldboolPrivate—
0x00290x03padding / unreflected
0x04<renderPassQueueIndex>k__BackingFieldintPrivate—
0x10m_ColorAttachmentIndicesNativeArray<System.Int32>1 flags—
0x10m_InputAttachmentIndicesNativeArray<System.Int32>1 flags—
0x08<renderTargetFormat>k__BackingFieldGraphicsFormat[]Private—
0x04m_InputScriptableRenderPassInputPrivate—

Functions 10

SignatureFlagsNativeParams
void OnCameraSetup(CommandBuffer cmd, ref RenderingData& renderingData)Public+1 flags0x28
void Execute(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags0x28
ShaderTagId get_shaderTagId()2 flags0x04
void set_shaderTagId(const ShaderTagId& value)2 flags0x04
void .ctor(const RenderPassEvent& evt, const RenderQueueRange& renderQueueRange, const LayerMask& layerMask)Public+1 flags0x08
void Setup(const RenderTextureDescriptor& baseDescriptor, RTHandle depthAttachmentHandle)Public0x34
void ExecutePass(RasterCommandBuffer cmd, const RendererList& rendererList)PrivateStatic0x18
RendererListParams InitRendererListParams(UniversalRenderingData renderingData, UniversalCameraData cameraData, UniversalLightData lightData)Private0x130
void Render(RenderGraph renderGraph, ContextContainer frameData, ref TextureHandle& depthTexture, uint batchLayerMask, bool setGlobalDepth)1 flags0x10
void .cctor()PrivateStatic+1 flags0x00

Used by 1

types with a member, parameter or interface of this type