Zdexby TheHolyOneZ
44,741 classes
Class

Renderer2D

: ScriptableRenderer : Object
UnityEngine.Rendering.Universal.Renderer2D, Unity.RenderPipelines.Universal.Runtime 0x0260 (608 B) inherited 0x01A8 Unity.RenderPipelines.Universal.Runtime.dll
0x00x0260

Members 22

OffsetSizeNameTypeFlagsDefault
—0x04k_DepthBufferBitsintStatic+2 flags-2128903968
—0x04k_FinalBlitPassQueueOffsetintPrivateStatic+1 flags-2128903968
—0x04k_AfterFinalBlitPassQueueOffsetintPrivateStatic+1 flags-2128903968
0x08m_Render2DLightingPassRender2DLightingPassPrivate—
0x08m_PixelPerfectBackgroundPassPixelPerfectBackgroundPassPrivate—
0x08m_UpscalePassUpscalePassPrivate—
0x08m_FinalBlitPassFinalBlitPassPrivate—
0x08m_DrawOffscreenUIPassDrawScreenSpaceUIPassPrivate—
0x08m_DrawOverlayUIPassDrawScreenSpaceUIPassPrivate—
0x08m_LightCullResultLight2DCullResultPrivate—
0x08m_ColorBufferSystemRenderTargetBufferSystem1 flags—
0x08m_ProfilingSamplerProfilingSamplerPrivateStatic+1 flags—
0x01m_UseDepthStencilBufferboolPrivate—
0x01m_CreateColorTextureboolPrivate—
0x01m_CreateDepthTextureboolPrivate—
0x01EB0x05padding / unreflected
0x08m_ColorTextureHandleRTHandlePrivate—
0x08m_DepthTextureHandleRTHandlePrivate—
0x08m_BlitMaterialMaterialPrivate—
0x08m_BlitHDRMaterialMaterialPrivate—
0x08m_SamplingMaterialMaterialPrivate—
0x08m_Renderer2DDataRenderer2DDataPrivate—
0x40m_PostProcessPassesPostProcessPassesPrivate—
Inherited from ScriptableRenderer 42
OffsetSizeNameTypeFlagsDefault
—0x04kRenderPassMapSizeintPrivateStatic+1 flags0
—0x04kRenderPassMaxCountintPrivateStatic+1 flags0
0x04m_LastBeginSubpassPassIndexintPrivate—
0x00140x04padding / unreflected
0x08m_MergeableRenderPassesMapDictionary<UnityEngine.Hash128Private—
0x08m_MergeableRenderPassesMapArraysInt32[][]Private—
0x08m_PassIndexToPassHashHash128[]Private—
0x08m_RenderPassesAttachmentCountDictionary<UnityEngine.Hash128Private—
0x08m_ActiveColorAttachmentDescriptorsAttachmentDescriptor[]Private—
0x78m_ActiveDepthAttachmentDescriptorAttachmentDescriptorPrivate—
0x08m_IsActiveColorAttachmentTransientbool[]Private—
0x08m_FinalColorStoreActionRenderBufferStoreAction[]1 flags—
0x04m_FinalDepthStoreActionRenderBufferStoreAction1 flags—
0x00CC0x04padding / unreflected
0x08<profilingExecute>k__BackingFieldProfilingSamplerPrivate—
0x01hasReleasedRTsbool1 flags—
0x00D90x07padding / unreflected
0x08<DebugHandler>k__BackingFieldDebugHandlerPrivate+1 flags—
0x08currentScriptableRendererStatic+1 flags—
0x08<supportedRenderingFeatures>k__BackingFieldRenderingFeaturesPrivate—
0x08<unsupportedGraphicsDeviceTypes>k__BackingFieldGraphicsDeviceType[]Private—
0x04m_StoreActionsOptimizationSettingStoreActionsOptimizationPrivate—
0x01m_UseOptimizedStoreActionsboolPrivateStatic—
—0x04k_RenderPassBlockCountintPrivateStatic+1 flags0
0x08k_CameraTargetRTHandleStatic+2 flags—
0x00FC0x04padding / unreflected
0x08m_ActiveRenderPassQueueList<UnityEngine.Rendering.Universal.ScriptableRenderPass>Private—
0x08m_RendererFeaturesList<UnityEngine.Rendering.Universal.ScriptableRendererFeature>Private—
0x30m_CameraColorTargetRTHandleRenderTargetIdentifierCompatPrivate—
0x30m_CameraDepthTargetRTHandleRenderTargetIdentifierCompatPrivate—
0x30m_CameraResolveTargetRTHandleRenderTargetIdentifierCompatPrivate—
0x01m_FirstTimeCameraColorTargetIsBoundboolPrivate—
0x01m_FirstTimeCameraDepthTargetIsBoundboolPrivate—
0x01m_IsPipelineExecutingboolPrivate—
0x01disableNativeRenderPassInFeaturesbool1 flags—
0x01useRenderPassEnabledbool1 flags—
0x08m_ActiveColorAttachmentsRenderTargetIdentifier[]PrivateStatic—
0x28m_ActiveDepthAttachmentRenderTargetIdentifierPrivateStatic—
0x08m_ActiveColorStoreActionsRenderBufferStoreAction[]PrivateStatic—
0x04m_ActiveDepthStoreActionRenderBufferStoreActionPrivateStatic—
0x08m_TrimmedColorAttachmentCopiesRenderTargetIdentifier[][]PrivateStatic—
0x08s_PlanesPlane[]PrivateStatic—
0x08s_VectorPlanesVector4[]PrivateStatic—
0x01<useDepthPriming>k__BackingFieldboolPrivate—
0x01<stripShadowsOffVariants>k__BackingFieldboolPrivate—
0x01<stripAdditionalLightOffVariants>k__BackingFieldboolPrivate—

Functions 21

SignatureFlagsNativeParams
bool get_createColorTexture()2 flags—0x01
bool get_createDepthTexture()2 flags—0x01
ColorGradingLutPass get_colorGradingLutPass()2 flags—0x08
PostProcessPass get_postProcessPass()2 flags—0x08
PostProcessPass get_finalPostProcessPass()2 flags—0x08
RTHandle get_afterPostProcessColorHandle()2 flags—0x08
RTHandle get_colorGradingLutHandle()2 flags—0x08
int SupportedCameraStackingTypes()Public+1 flags—0x04
void .ctor(Renderer2DData data)Public+1 flags—0x08
void Dispose(bool disposing)2 flags—0x01
void ReleaseRenderTargets()2 flags—0x00
Renderer2DData GetRenderer2DData()Public—0x08
RenderPassInputSummary GetRenderPassInputs(ref RenderingData& renderingData, ref CameraData& cameraData)Private—0x2B8
void CreateRenderTextures(ref RenderPassInputSummary& renderPassInputs, CommandBuffer cmd, ref CameraData& cameraData, bool forceCreateColorTexture, const FilterMode& colorTextureFilterMode, ref RTHandle& colorTargetHandle, ref RTHandle& depthTargetHandle)Private—0x210
void Setup(const ScriptableRenderContext& context, ref RenderingData& renderingData)Public+1 flags—0x2B8
void SetupCullingParameters(ref ScriptableCullingParameters& cullingParameters, ref CameraData& cameraData)Public+1 flags0x630
void SwapColorBuffer(CommandBuffer cmd)2 flags0x08
RTHandle GetCameraColorFrontBuffer(CommandBuffer cmd)2 flags0x08
RTHandle GetCameraColorBackBuffer(CommandBuffer cmd)2 flags0x08
void EnableSwapBufferMSAA(bool enable)2 flags0x01
void .cctor()PrivateStatic+1 flags0x00