Zdexby TheHolyOneZ
6,759 structs
Struct

Light2DBlendStyle

: ValueType : Object
UnityEngine.Rendering.Universal.Light2DBlendStyle, Unity.RenderPipelines.Universal.Runtime 0x0020 (32 B) Unity.RenderPipelines.Universal.Runtime.dll
0x00x0020

Members 7

OffsetSizeNameTypeFlags
0x08namestringPublic
0x04maskTextureChannelTextureChannel1 flags
0x04blendModeBlendMode1 flags
0x01<isDirty>k__BackingFieldboolPrivate
0x01<hasRenderTarget>k__BackingFieldboolPrivate
0x00120x02padding / unreflected
0x04renderTargetHandleIdint1 flags
0x08renderTargetHandleRTHandle1 flags

Functions 6

SignatureFlagsNativeParams
Vector2 get_blendFactors()2 flags0x08
MaskChannelFilter get_maskTextureChannelFilter()2 flags0x20
bool get_isDirty()2 flags0x01
void set_isDirty(bool value)2 flags0x01
bool get_hasRenderTarget()2 flags0x01
void set_hasRenderTarget(bool value)2 flags0x01

Used by 1

types with a member, parameter or interface of this type