Zdexby TheHolyOneZ
44,741 classes
Class

Animator

: Behaviour : Component : Object : Object
UnityEngine.Animator, UnityEngine.AnimationModule 0x0018 (24 B) inherited 0x0018 UnityEngine.AnimationModule.dll
0x00x0018

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.
Inherited from Object 4
OffsetSizeNameTypeFlagsDefault
0x08m_CachedPtrlongPrivate—
0x04OffsetOfInstanceIDInCPlusPlusObjectintStatic+1 flags—
—0x08objectIsNullMessagestringPrivateStatic+1 flags—
—0x08cloneDestroyedMessagestringPrivateStatic+1 flags—

Functions 91

SignatureFlagsNativeParams
bool get_isHuman()Public+1 flags0x01
bool get_hasRootMotion()Public+1 flags0x01
float get_humanScale()Public+1 flags0x04
float GetFloat(const string& name)Public0x08
float GetFloat(int id)Public0x04
void SetFloat(const string& name, float value)Public0x08
void SetFloat(int id, float value)Public0x04
bool GetBool(int id)Public0x04
void SetBool(const string& name, bool value)Public0x08
void SetBool(int id, bool value)Public0x04
int GetInteger(int id)Public0x04
void SetInteger(int id, int value)Public0x04
void SetTrigger(const string& name)Public0x08
void SetTrigger(int id)Public0x04
void ResetTrigger(const string& name)Public0x08
void ResetTrigger(int id)Public0x04
bool IsParameterControlledByCurve(const string& name)Public0x08
Vector3 get_deltaPosition()Public+1 flags0x0C
Quaternion get_deltaRotation()Public+1 flags0x10
bool get_applyRootMotion()Public+1 flags0x01
void set_applyRootMotion(bool value)Public+1 flags0x01
AnimatorUpdateMode get_updateMode()Public+1 flags0x04
void set_updateMode(const AnimatorUpdateMode& value)Public+1 flags0x04
void SetIKPosition(const AvatarIKGoal& goal, const Vector3& goalPosition)Public0x0C
void SetGoalPosition(const AvatarIKGoal& goal, const Vector3& goalPosition)Private0x0C
void SetIKRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation)Public0x10
void SetGoalRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation)Private0x10
void SetIKPositionWeight(const AvatarIKGoal& goal, float value)Public0x04
void SetGoalWeightPosition(const AvatarIKGoal& goal, float value)Private0x04
void SetIKRotationWeight(const AvatarIKGoal& goal, float value)Public0x04
void SetGoalWeightRotation(const AvatarIKGoal& goal, float value)Private0x04
void SetLookAtPosition(const Vector3& lookAtPosition)Public0x0C
void SetLookAtPositionInternal(const Vector3& lookAtPosition)Private0x0C
void SetLookAtWeight(float weight)Public0x04
void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)Public0x04
void SetLookAtWeightInternal(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight)Private0x04
int get_layerCount()Public+1 flags0x04
float GetLayerWeight(int layerIndex)Public0x04
void SetLayerWeight(int layerIndex, float weight)Public0x04
void GetAnimatorStateInfo(int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info)Private0x24
AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex)Public0x24
void GetAnimatorTransitionInfo(int layerIndex, ref AnimatorTransitionInfo& info)Private0x20
AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex)Public0x20
AnimatorControllerParameter[] get_parameters()Public+1 flags0x08
Vector3 get_pivotPosition()Public+1 flags0x0C
float get_speed()Public+1 flags0x04
void set_speed(float value)Public+1 flags0x04
void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime)Public0x04
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset)Public0x08
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer)Public0x08
void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)Public0x08
void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime)Public0x04
void PlayInFixedTime(int stateNameHash, int layer, float fixedTime)Public0x04
void Play(const string& stateName, int layer, float normalizedTime)Public0x08
void Play(int stateNameHash, int layer, float normalizedTime)Public0x04
Transform GetBoneTransform(const HumanBodyBones& humanBoneId)Public0x08
Transform GetBoneTransformInternal(int humanBoneId)1 flags0x08
void set_cullingMode(const AnimatorCullingMode& value)Public+1 flags0x04
RuntimeAnimatorController get_runtimeAnimatorController()Public+1 flags0x08
void set_runtimeAnimatorController(RuntimeAnimatorController value)Public+1 flags0x08
bool get_hasBoundPlayables()Public+1 flags0x01
bool HasState(int layerIndex, int stateID)Public0x04
int StringToHash(const string& name)PublicStatic0x08
Avatar get_avatar()Public+1 flags0x08
void CheckIfInIKPass()Private0x00
bool IsInIKPass()Private0x01
void SetFloatString(const string& name, float value)Private0x08
void SetFloatID(int id, float value)Private0x04
float GetFloatString(const string& name)Private0x08
float GetFloatID(int id)Private0x04
void SetBoolString(const string& name, bool value)Private0x08
void SetBoolID(int id, bool value)Private0x04
bool GetBoolID(int id)Private0x04
void SetIntegerID(int id, int value)Private0x04
int GetIntegerID(int id)Private0x04
void SetTriggerString(const string& name)Private0x08
void SetTriggerID(int id)Private0x04
void ResetTriggerString(const string& name)Private0x08
void ResetTriggerID(int id)Private0x04
bool IsParameterControlledByCurveString(const string& name)Private0x08
void Update(float deltaTime)Public0x04
bool get_logWarnings()Public+1 flags0x01
bool get_keepAnimatorStateOnDisable()Public+1 flags0x01
void set_keepAnimatorStateOnDisable(bool value)Public+1 flags0x01
void .ctor()Public+1 flags0x00
void get_deltaPosition_Injected(ref Vector3& ret)Private+1 flags0x0C
void get_deltaRotation_Injected(ref Quaternion& ret)Private+1 flags0x10
void SetGoalPosition_Injected(const AvatarIKGoal& goal, ref Vector3& goalPosition)Private0x0C
void SetGoalRotation_Injected(const AvatarIKGoal& goal, ref Quaternion& goalRotation)Private0x10
void SetLookAtPositionInternal_Injected(ref Vector3& lookAtPosition)Private0x0C
void get_pivotPosition_Injected(ref Vector3& ret)Private+1 flags0x0C

Used by 42

types with a member, parameter or interface of this type