| bool get_isHuman() | Public+1 flags | | 0x01 |
| bool get_hasRootMotion() | Public+1 flags | | 0x01 |
| float get_humanScale() | Public+1 flags | | 0x04 |
| float GetFloat(const string& name) | Public | | 0x08 |
| float GetFloat(int id) | Public | | 0x04 |
| void SetFloat(const string& name, float value) | Public | | 0x08 |
| void SetFloat(int id, float value) | Public | | 0x04 |
| bool GetBool(int id) | Public | | 0x04 |
| void SetBool(const string& name, bool value) | Public | | 0x08 |
| void SetBool(int id, bool value) | Public | | 0x04 |
| int GetInteger(int id) | Public | | 0x04 |
| void SetInteger(int id, int value) | Public | | 0x04 |
| void SetTrigger(const string& name) | Public | | 0x08 |
| void SetTrigger(int id) | Public | | 0x04 |
| void ResetTrigger(const string& name) | Public | | 0x08 |
| void ResetTrigger(int id) | Public | | 0x04 |
| bool IsParameterControlledByCurve(const string& name) | Public | | 0x08 |
| Vector3 get_deltaPosition() | Public+1 flags | | 0x0C |
| Quaternion get_deltaRotation() | Public+1 flags | | 0x10 |
| bool get_applyRootMotion() | Public+1 flags | | 0x01 |
| void set_applyRootMotion(bool value) | Public+1 flags | | 0x01 |
| AnimatorUpdateMode get_updateMode() | Public+1 flags | | 0x04 |
| void set_updateMode(const AnimatorUpdateMode& value) | Public+1 flags | | 0x04 |
| void SetIKPosition(const AvatarIKGoal& goal, const Vector3& goalPosition) | Public | | 0x0C |
| void SetGoalPosition(const AvatarIKGoal& goal, const Vector3& goalPosition) | Private | | 0x0C |
| void SetIKRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation) | Public | | 0x10 |
| void SetGoalRotation(const AvatarIKGoal& goal, const Quaternion& goalRotation) | Private | | 0x10 |
| void SetIKPositionWeight(const AvatarIKGoal& goal, float value) | Public | | 0x04 |
| void SetGoalWeightPosition(const AvatarIKGoal& goal, float value) | Private | | 0x04 |
| void SetIKRotationWeight(const AvatarIKGoal& goal, float value) | Public | | 0x04 |
| void SetGoalWeightRotation(const AvatarIKGoal& goal, float value) | Private | | 0x04 |
| void SetLookAtPosition(const Vector3& lookAtPosition) | Public | | 0x0C |
| void SetLookAtPositionInternal(const Vector3& lookAtPosition) | Private | | 0x0C |
| void SetLookAtWeight(float weight) | Public | | 0x04 |
| void SetLookAtWeight(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight) | Public | | 0x04 |
| void SetLookAtWeightInternal(float weight, float bodyWeight, float headWeight, float eyesWeight, float clampWeight) | Private | | 0x04 |
| int get_layerCount() | Public+1 flags | | 0x04 |
| float GetLayerWeight(int layerIndex) | Public | | 0x04 |
| void SetLayerWeight(int layerIndex, float weight) | Public | | 0x04 |
| void GetAnimatorStateInfo(int layerIndex, const StateInfoIndex& stateInfoIndex, ref AnimatorStateInfo& info) | Private | | 0x24 |
| AnimatorStateInfo GetCurrentAnimatorStateInfo(int layerIndex) | Public | | 0x24 |
| void GetAnimatorTransitionInfo(int layerIndex, ref AnimatorTransitionInfo& info) | Private | | 0x20 |
| AnimatorTransitionInfo GetAnimatorTransitionInfo(int layerIndex) | Public | | 0x20 |
| AnimatorControllerParameter[] get_parameters() | Public+1 flags | | 0x08 |
| Vector3 get_pivotPosition() | Public+1 flags | | 0x0C |
| float get_speed() | Public+1 flags | | 0x04 |
| void set_speed(float value) | Public+1 flags | | 0x04 |
| void CrossFadeInFixedTime(int stateHashName, float fixedTransitionDuration, int layer, float fixedTimeOffset, float normalizedTransitionTime) | Public | | 0x04 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset) | Public | | 0x08 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer) | Public | | 0x08 |
| void CrossFade(const string& stateName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | Public | | 0x08 |
| void CrossFade(int stateHashName, float normalizedTransitionDuration, int layer, float normalizedTimeOffset, float normalizedTransitionTime) | Public | | 0x04 |
| void PlayInFixedTime(int stateNameHash, int layer, float fixedTime) | Public | | 0x04 |
| void Play(const string& stateName, int layer, float normalizedTime) | Public | | 0x08 |
| void Play(int stateNameHash, int layer, float normalizedTime) | Public | | 0x04 |
| Transform GetBoneTransform(const HumanBodyBones& humanBoneId) | Public | | 0x08 |
| Transform GetBoneTransformInternal(int humanBoneId) | 1 flags | | 0x08 |
| void set_cullingMode(const AnimatorCullingMode& value) | Public+1 flags | | 0x04 |
| RuntimeAnimatorController get_runtimeAnimatorController() | Public+1 flags | | 0x08 |
| void set_runtimeAnimatorController(RuntimeAnimatorController value) | Public+1 flags | | 0x08 |
| bool get_hasBoundPlayables() | Public+1 flags | | 0x01 |
| bool HasState(int layerIndex, int stateID) | Public | | 0x04 |
| int StringToHash(const string& name) | PublicStatic | | 0x08 |
| Avatar get_avatar() | Public+1 flags | | 0x08 |
| void CheckIfInIKPass() | Private | | 0x00 |
| bool IsInIKPass() | Private | | 0x01 |
| void SetFloatString(const string& name, float value) | Private | | 0x08 |
| void SetFloatID(int id, float value) | Private | | 0x04 |
| float GetFloatString(const string& name) | Private | | 0x08 |
| float GetFloatID(int id) | Private | | 0x04 |
| void SetBoolString(const string& name, bool value) | Private | | 0x08 |
| void SetBoolID(int id, bool value) | Private | | 0x04 |
| bool GetBoolID(int id) | Private | | 0x04 |
| void SetIntegerID(int id, int value) | Private | | 0x04 |
| int GetIntegerID(int id) | Private | | 0x04 |
| void SetTriggerString(const string& name) | Private | | 0x08 |
| void SetTriggerID(int id) | Private | | 0x04 |
| void ResetTriggerString(const string& name) | Private | | 0x08 |
| void ResetTriggerID(int id) | Private | | 0x04 |
| bool IsParameterControlledByCurveString(const string& name) | Private | | 0x08 |
| void Update(float deltaTime) | Public | | 0x04 |
| bool get_logWarnings() | Public+1 flags | | 0x01 |
| bool get_keepAnimatorStateOnDisable() | Public+1 flags | | 0x01 |
| void set_keepAnimatorStateOnDisable(bool value) | Public+1 flags | | 0x01 |
| void .ctor() | Public+1 flags | | 0x00 |
| void get_deltaPosition_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |
| void get_deltaRotation_Injected(ref Quaternion& ret) | Private+1 flags | | 0x10 |
| void SetGoalPosition_Injected(const AvatarIKGoal& goal, ref Vector3& goalPosition) | Private | | 0x0C |
| void SetGoalRotation_Injected(const AvatarIKGoal& goal, ref Quaternion& goalRotation) | Private | | 0x10 |
| void SetLookAtPositionInternal_Injected(ref Vector3& lookAtPosition) | Private | | 0x0C |
| void get_pivotPosition_Injected(ref Vector3& ret) | Private+1 flags | | 0x0C |