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521,224 functions in CorgiGodRays.dll
- .cctor<>c
- .cctorGodRaysRenderPass
- .ctorUnitySourceGeneratedAssemblyMonoScriptTypes_v1
- .ctorGodRaysRenderData
- .ctorGodRaysSettings
- .ctorGodRaysRenderFeature
- .ctor<>c
- .ctor<>c__DisplayClass46_0
- .ctorGodRaysRenderPass
- .ctorGodRaysVolume
- .ctorVisibleLightRemap[]
- <Execute>b__0<>c__DisplayClass46_0
- <Execute>b__46_1<>c
- AddRenderPassesGodRaysRenderFeature
- AddressVisibleLightRemap[]
- CreateGodRaysRenderFeature
- DisposeGodRaysRenderFeature
- DisposeGodRaysRenderPass
- DisposeCurveTextureGodRaysRenderPass
- EditorSetDirtyGodRaysRenderFeature
- EnsureCurveTextureGodRaysRenderPass
- ExecuteGodRaysRenderPass
- GetUnitySourceGeneratedAssemblyMonoScriptTypes_v1
- GetVisibleLightRemap[]
- get_fullscreenMeshGodRaysRenderPass
- InitializeGodRaysRenderPass
- InitializeLightConstantsGodRaysRenderPass
- IsActiveGodRaysVolume
- IsTileCompatibleGodRaysVolume
- OnDisableGodRaysRenderFeature
- OnValidateGodRaysRenderFeature
- SetVisibleLightRemap[]
- SetupGodRaysRenderPass
- System.Collections.Generic.ICollection`1.AddVisibleLightRemap[]
- System.Collections.Generic.ICollection`1.ClearVisibleLightRemap[]
- System.Collections.Generic.ICollection`1.ContainsVisibleLightRemap[]
- System.Collections.Generic.ICollection`1.CopyToVisibleLightRemap[]
- System.Collections.Generic.ICollection`1.get_CountVisibleLightRemap[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyVisibleLightRemap[]
- System.Collections.Generic.ICollection`1.RemoveVisibleLightRemap[]
- System.Collections.Generic.IEnumerable`1.GetEnumeratorVisibleLightRemap[]
- System.Collections.Generic.IList`1.get_ItemVisibleLightRemap[]
- System.Collections.Generic.IList`1.IndexOfVisibleLightRemap[]
- System.Collections.Generic.IList`1.InsertVisibleLightRemap[]
- System.Collections.Generic.IList`1.RemoveAtVisibleLightRemap[]
- System.Collections.Generic.IList`1.set_ItemVisibleLightRemap[]
- System.Collections.Generic.IReadOnlyCollection`1.get_CountVisibleLightRemap[]
- System.Collections.Generic.IReadOnlyList`1.get_ItemVisibleLightRemap[]
- ToValidRenderingLayersGodRaysRenderPass
- TriggerRefreshCurveTextureGodRaysRenderFeature
- TriggerRefreshCurveTextureGodRaysRenderPass
- UnsafeElementAtMutableGodRaysRenderPass
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