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521,224 functions in Unity.Services.Core.Scheduler.dll
- .ctorActionScheduler
- .ctorActionScheduler
- .ctorMinimumBinaryHeap
- .ctorMinimumBinaryHeap`1
- .ctorMinimumBinaryHeap`1
- .ctorScheduledInvocation
- .ctorScheduledInvocationComparer
- .ctorUtcTimeProvider
- .ctorScheduledInvocation[]
- .ctorMinimumBinaryHeap`1
- .ctorMinimumBinaryHeap`1
- <MinHeapify>g__UpdateSmallestIfCandidateIsSmaller|21_1MinimumBinaryHeap`1
- <MinHeapify>g__UpdateSmallestIfCandidateIsSmaller|21_1MinimumBinaryHeap`1
- <MinHeapify>g__UpdateSmallestIndex|21_0MinimumBinaryHeap`1
- <MinHeapify>g__UpdateSmallestIndex|21_0MinimumBinaryHeap`1
- AddressScheduledInvocation[]
- CancelActionActionScheduler
- CompareScheduledInvocationComparer
- DecreaseHeapCapacityWhenSpareMinimumBinaryHeap`1
- DecreaseHeapCapacityWhenSpareMinimumBinaryHeap`1
- ExecuteExpiredActionsActionScheduler
- ExtractMinMinimumBinaryHeap`1
- ExtractMinMinimumBinaryHeap`1
- GetScheduledInvocation[]
- get_CountMinimumBinaryHeap`1
- get_CountMinimumBinaryHeap`1
- get_MinMinimumBinaryHeap`1
- get_MinMinimumBinaryHeap`1
- get_NowITimeProvider
- get_NowUtcTimeProvider
- GetLeftChildIndexMinimumBinaryHeap`1
- GetLeftChildIndexMinimumBinaryHeap`1
- GetParentIndexMinimumBinaryHeap`1
- GetParentIndexMinimumBinaryHeap`1
- GetRightChildIndexMinimumBinaryHeap`1
- GetRightChildIndexMinimumBinaryHeap`1
- IncreaseHeapCapacityWhenFullMinimumBinaryHeap`1
- IncreaseHeapCapacityWhenFullMinimumBinaryHeap`1
- IndexOfMinimumBinaryHeap`1
- IndexOfMinimumBinaryHeap`1
- InsertMinimumBinaryHeap`1
- InsertMinimumBinaryHeap`1
- JoinPlayerLoopSystemActionScheduler
- MinHeapifyMinimumBinaryHeap`1
- MinHeapifyMinimumBinaryHeap`1
- RemoveMinimumBinaryHeap`1
- RemoveMinimumBinaryHeap`1
- ScheduleActionActionScheduler
- SetScheduledInvocation[]
- set_CountMinimumBinaryHeap`1
- set_CountMinimumBinaryHeap`1
- SwapMinimumBinaryHeap`1
- SwapMinimumBinaryHeap`1
- System.Collections.Generic.ICollection`1.AddScheduledInvocation[]
- System.Collections.Generic.ICollection`1.AddScheduledInvocation[]
- System.Collections.Generic.ICollection`1.ClearScheduledInvocation[]
- System.Collections.Generic.ICollection`1.ClearScheduledInvocation[]
- System.Collections.Generic.ICollection`1.ContainsScheduledInvocation[]
- System.Collections.Generic.ICollection`1.ContainsScheduledInvocation[]
- System.Collections.Generic.ICollection`1.CopyToScheduledInvocation[]
- System.Collections.Generic.ICollection`1.CopyToScheduledInvocation[]
- System.Collections.Generic.ICollection`1.get_CountScheduledInvocation[]
- System.Collections.Generic.ICollection`1.get_CountScheduledInvocation[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyScheduledInvocation[]
- System.Collections.Generic.ICollection`1.get_IsReadOnlyScheduledInvocation[]
- System.Collections.Generic.ICollection`1.RemoveScheduledInvocation[]
- System.Collections.Generic.ICollection`1.RemoveScheduledInvocation[]
- System.Collections.Generic.IEnumerable`1.GetEnumeratorScheduledInvocation[]
- System.Collections.Generic.IEnumerable`1.GetEnumeratorScheduledInvocation[]
- System.Collections.Generic.IList`1.get_ItemScheduledInvocation[]
- System.Collections.Generic.IList`1.get_ItemScheduledInvocation[]
- System.Collections.Generic.IList`1.IndexOfScheduledInvocation[]
- System.Collections.Generic.IList`1.IndexOfScheduledInvocation[]
- System.Collections.Generic.IList`1.InsertScheduledInvocation[]
- System.Collections.Generic.IList`1.InsertScheduledInvocation[]
- System.Collections.Generic.IList`1.RemoveAtScheduledInvocation[]
- System.Collections.Generic.IList`1.RemoveAtScheduledInvocation[]
- System.Collections.Generic.IList`1.set_ItemScheduledInvocation[]
- System.Collections.Generic.IList`1.set_ItemScheduledInvocation[]
- System.Collections.Generic.IReadOnlyCollection`1.get_CountScheduledInvocation[]
- System.Collections.Generic.IReadOnlyCollection`1.get_CountScheduledInvocation[]
- System.Collections.Generic.IReadOnlyList`1.get_ItemScheduledInvocation[]
- System.Collections.Generic.IReadOnlyList`1.get_ItemScheduledInvocation[]
- UpdateCurrentPlayerLoopWithActionScheduler
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