0x00x0068
Members 27
| Offset | Size | Name | Type | Flags | Default |
|---|---|---|---|---|---|
| 0x08 | renderData | GodRaysRenderData | Public | — | |
| 0x04 | Jitter | float | Public | — | |
| 0x04 | textureQuality | VolumeTextureQuality | Public | — | |
| 0x04 | stepQuality | VolumeStepQuality | Public | — | |
| 0x01 | blur | bool | Public | — | |
| 0x0025 | 0x03 | padding / unreflected | |||
| 0x04 | BlurCount | int | Public | — | |
| 0x04 | blurSamples | BilateralBlurSamples | Public | — | |
| 0x01 | depthAwareUpsampling | bool | Public | — | |
| 0x01 | allowMainLight | bool | Public | — | |
| 0x01 | allowAdditionalLights | bool | Public | — | |
| 0x01 | temporallyRender | bool | Public | — | |
| 0x04 | temporalDuration | int | Public | — | |
| 0x01 | temporalUseDiscard | bool | Public | — | |
| 0x01 | temporalReprojection | bool | Public | — | |
| 0x01 | allowAdditionalLightShadows | bool | Public | — | |
| 0x003B | 0x01 | padding / unreflected | |||
| 0x04 | maxAdditionalLightCount | int | Public | — | |
| 0x01 | useUnityDepthDirectly | bool | Public | — | |
| 0x01 | supportUnityScreenSpaceShadows | bool | Public | — | |
| 0x01 | useVariableIntensity | bool | Public | — | |
| 0x0043 | 0x05 | padding / unreflected | |||
| 0x08 | variableIntensityCurve | AnimationCurve | Public | — | |
| 0x04 | maxDistance | float | Public | — | |
| 0x01 | encodeLightColor | bool | Public | — | |
| 0x01 | enableHighQualityTextures | bool | Public | — | |
| 0x0056 | 0x02 | padding / unreflected | |||
| 0x04 | AdditionalLightLayers | LayerMask | Public | — | |
| 0x04 | renderOrder | GodraysRenderOrder | Public | — | |
| 0x04 | customRenderPassEvent | RenderPassEvent | Public | — | |
| 0x04 | customRenderPassOffset | int | Public | — | |
Functions 1
| Signature | Flags | Native | Params |
|---|---|---|---|
| void .ctor() | Public+1 flags | 0x00 |