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521,224 functions in UnityEngine.Physics2DModule.dll
- .cctorPhysics2D
- .ctorRigidbody2D
- .ctorCollider2D
- .ctorEdgeCollider2D
- .ctorPolygonCollider2D
- .ctorContactFilter2D[]
- .ctorContactPoint2D[]
- .ctorRaycastHit2D[]
- .ctorPhysics2D[]
- .ctorCollision2D[]
- .ctorRigidbody2D[]
- .ctorCollider2D[]
- AddressContactFilter2D[]
- AddressContactPoint2D[]
- AddressRaycastHit2D[]
- AddressPhysics2D[]
- AddressCollision2D[]
- AddressRigidbody2D[]
- AddressCollider2D[]
- CheckConsistencyContactFilter2D
- CheckConsistency_InjectedContactFilter2D
- CircleCastPhysics2D
- CircleCastPhysicsScene2D
- CircleCast_InternalPhysicsScene2D
- CircleCast_Internal_InjectedPhysicsScene2D
- CreateLegacyFilterContactFilter2D
- EqualsPhysicsScene2D
- EqualsPhysicsScene2D
- GetContactFilter2D[]
- GetContactPoint2D[]
- GetRaycastHit2D[]
- GetPhysics2D[]
- GetCollision2D[]
- GetRigidbody2D[]
- GetCollider2D[]
- get_angularVelocityRigidbody2D
- get_bodyTypeRigidbody2D
- get_boundsCollider2D
- get_bounds_InjectedCollider2D
- get_colliderCollision2D
- get_colliderRaycastHit2D
- get_constraintsRigidbody2D
- get_defaultPhysicsScenePhysics2D
- get_distanceRaycastHit2D
- get_gameObjectCollision2D
- get_isKinematicRigidbody2D
- get_isTriggerCollider2D
- get_normalRaycastHit2D
- get_offsetCollider2D
- get_offset_InjectedCollider2D
- get_pointRaycastHit2D
- get_pointsPolygonCollider2D
- get_positionRigidbody2D
- get_position_InjectedRigidbody2D
- get_queriesHitTriggersPhysics2D
- get_rigidbodyCollision2D
- get_rotationRigidbody2D
- get_simulatedRigidbody2D
- get_velocityRigidbody2D
- get_velocity_InjectedRigidbody2D
- GetHashCodePhysicsScene2D
- GetPhysicsScene2DPhysicsSceneExtensions2D
- GetPhysicsScene_InternalPhysicsSceneExtensions2D
- GetPhysicsScene_Internal_InjectedPhysicsSceneExtensions2D
- GetRayIntersectionPhysics2D
- GetRayIntersectionPhysicsScene2D
- GetRayIntersectionPhysicsScene2D
- GetRayIntersection_InternalPhysicsScene2D
- GetRayIntersection_Internal_InjectedPhysicsScene2D
- GetRayIntersectionAllPhysics2D
- GetRayIntersectionAllPhysics2D
- GetRayIntersectionAllPhysics2D
- GetRayIntersectionAll_InternalPhysics2D
- GetRayIntersectionAll_Internal_InjectedPhysics2D
- GetRayIntersectionArray_InternalPhysicsScene2D
- GetRayIntersectionArray_Internal_InjectedPhysicsScene2D
- GetRayIntersectionNonAllocPhysics2D
- GetRayIntersectionNonAllocPhysics2D
- GetRayIntersectionNonAllocPhysics2D
- IsValidPhysicsScene2D
- IsValid_InternalPhysicsScene2D
- IsValid_Internal_InjectedPhysicsScene2D
- LinecastPhysics2D
- LinecastPhysicsScene2D
- Linecast_InternalPhysicsScene2D
- Linecast_Internal_InjectedPhysicsScene2D
- MovePositionRigidbody2D
- MovePosition_InjectedRigidbody2D
- MoveRotationRigidbody2D
- MoveRotationRigidbody2D
- MoveRotation_AngleRigidbody2D
- MoveRotation_QuaternionRigidbody2D
- MoveRotation_Quaternion_InjectedRigidbody2D
- op_ImplicitRaycastHit2D
- op_InequalityPhysicsScene2D
- OverlapCirclePhysics2D
- OverlapCirclePhysicsScene2D
- OverlapCircleArray_InternalPhysicsScene2D
- OverlapCircleArray_Internal_InjectedPhysicsScene2D
- OverlapPointPhysics2D
- OverlapPointPhysicsScene2D
- OverlapPointArray_InternalPhysicsScene2D
- OverlapPointArray_Internal_InjectedPhysicsScene2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysics2D
- RaycastPhysicsScene2D
- RaycastPhysicsScene2D
- RaycastPhysicsScene2D
- RaycastPhysicsScene2D
- Raycast_InternalPhysicsScene2D
- Raycast_Internal_InjectedPhysicsScene2D
- RaycastAllPhysics2D
- RaycastAll_InternalPhysics2D
- RaycastAll_Internal_InjectedPhysics2D
- RaycastArray_InternalPhysicsScene2D
- RaycastArray_Internal_InjectedPhysicsScene2D
- RaycastList_InternalPhysicsScene2D
- RaycastList_Internal_InjectedPhysicsScene2D
- SetContactFilter2D[]
- SetContactPoint2D[]
- SetRaycastHit2D[]
- SetPhysics2D[]
- SetCollision2D[]
- SetRigidbody2D[]
- SetCollider2D[]
- set_angularVelocityRigidbody2D
- set_bodyTypeRigidbody2D
- set_collisionDetectionModeRigidbody2D
- set_interpolationRigidbody2D
- set_isKinematicRigidbody2D
- set_isTriggerCollider2D
- set_pointsEdgeCollider2D
- set_pointsPolygonCollider2D
- set_simulatedRigidbody2D
- set_simulationModePhysics2D
- set_velocityRigidbody2D
- set_velocity_InjectedRigidbody2D
- SetDepthContactFilter2D
- SetLayerMaskContactFilter2D
- SimulatePhysics2D
- SimulatePhysicsScene2D
- Simulate_InternalPhysics2D
- Simulate_Internal_InjectedPhysics2D
- SyncTransformsPhysics2D
- System.Collections.Generic.ICollection`1.AddContactFilter2D[]
- System.Collections.Generic.ICollection`1.AddContactPoint2D[]
- System.Collections.Generic.ICollection`1.AddRaycastHit2D[]
- System.Collections.Generic.ICollection`1.AddPhysics2D[]
- System.Collections.Generic.ICollection`1.AddPhysics2D[]
- System.Collections.Generic.ICollection`1.AddCollision2D[]
- System.Collections.Generic.ICollection`1.AddCollision2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddRigidbody2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.AddCollider2D[]
- System.Collections.Generic.ICollection`1.ClearContactFilter2D[]
- System.Collections.Generic.ICollection`1.ClearContactPoint2D[]
- System.Collections.Generic.ICollection`1.ClearRaycastHit2D[]
- System.Collections.Generic.ICollection`1.ClearPhysics2D[]
- System.Collections.Generic.ICollection`1.ClearPhysics2D[]
- System.Collections.Generic.ICollection`1.ClearCollision2D[]
- System.Collections.Generic.ICollection`1.ClearCollision2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearRigidbody2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ClearCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsContactFilter2D[]
- System.Collections.Generic.ICollection`1.ContainsContactPoint2D[]
- System.Collections.Generic.ICollection`1.ContainsRaycastHit2D[]
- System.Collections.Generic.ICollection`1.ContainsPhysics2D[]
- System.Collections.Generic.ICollection`1.ContainsPhysics2D[]
- System.Collections.Generic.ICollection`1.ContainsCollision2D[]
- System.Collections.Generic.ICollection`1.ContainsCollision2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsRigidbody2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.ContainsCollider2D[]
- System.Collections.Generic.ICollection`1.CopyToContactFilter2D[]
- System.Collections.Generic.ICollection`1.CopyToContactPoint2D[]
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