Zdexby TheHolyOneZ
42,628 classes
Class

ShorthandApplicator

: Object
UnityEngine.UIElements.StyleSheets.ShorthandApplicator, UnityEngine.UIElementsModule 0x0010 (16 B) inherited 0x0010 UnityEngine.UIElementsModule.dll
0x00x0010

Members 4

OffsetSizeNameTypeFlagsDefault
0x08s_TransitionDelayListList<UnityEngine.UIElements.TimeValue>PrivateStatic—
0x08s_TransitionDurationListList<UnityEngine.UIElements.TimeValue>PrivateStatic—
0x08s_TransitionPropertyListList<UnityEngine.UIElements.StylePropertyName>PrivateStatic—
0x08s_TransitionTimingFunctionListList<UnityEngine.UIElements.EasingFunction>PrivateStatic—

Functions 16

SignatureFlagsNativeParams
void ApplyBorderColor(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyBorderRadius(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyBorderWidth(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyFlex(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyMargin(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyPadding(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyTransition(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
void ApplyUnityTextOutline(StylePropertyReader reader, ref ComputedStyle& computedStyle)PublicStatic0x58
bool CompileFlexShorthand(StylePropertyReader reader, ref float& grow, ref float& shrink, ref Length& basis)PrivateStatic0x08
void CompileBorderRadius(StylePropertyReader reader, ref Length& top, ref Length& right, ref Length& bottom, ref Length& left)PrivateStatic0x08
void CompileBoxArea(StylePropertyReader reader, ref Length& top, ref Length& right, ref Length& bottom, ref Length& left)PrivateStatic0x08
void CompileBoxArea(StylePropertyReader reader, ref float& top, ref float& right, ref float& bottom, ref float& left)PrivateStatic0x08
void CompileBoxArea(StylePropertyReader reader, ref Color& top, ref Color& right, ref Color& bottom, ref Color& left)PrivateStatic0x10
void CompileTextOutline(StylePropertyReader reader, ref Color& outlineColor, ref float& outlineWidth)PrivateStatic0x10
void CompileTransition(StylePropertyReader reader, ref List<UnityEngine.UIElements.TimeValue>& outDelay, ref List<UnityEngine.UIElements.TimeValue>& outDuration, ref List<UnityEngine.UIElements.StylePropertyName>& outProperty, ref List<UnityEngine.UIElements.EasingFunction>& outTimingFunction)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00