Zdexby TheHolyOneZ
42,628 classes
Class

SpriteBone[]

: Array : Object
UnityEngine.U2D.SpriteBone[], UnityEngine.CoreModule 0x0020 (32 B) inherited 0x0020 UnityEngine.CoreModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const SpriteBone& )Public—0x38
ref SpriteBone Address(int )Public—0x38
SpriteBone Get(int )Public—0x38
void System.Collections.Generic.IList`1.Insert(int index, const SpriteBone& item)1 flags—0x38
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const SpriteBone& item)1 flags—0x38
SpriteBone System.Collections.Generic.IList`1.get_Item(int index)1 flags—0x38
void System.Collections.Generic.IList`1.set_Item(int index, const SpriteBone& item)1 flags—0x38
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const SpriteBone& item)1 flags—0x38
bool System.Collections.Generic.ICollection`1.Remove(const SpriteBone& item)1 flags—0x38
bool System.Collections.Generic.ICollection`1.Contains(const SpriteBone& item)1 flags—0x38
void System.Collections.Generic.ICollection`1.CopyTo(const SpriteBone[]& array, int arrayIndex)1 flags—0x08
IEnumerator<UnityEngine.U2D.SpriteBone> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags—0x08
SpriteBone System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags—0x38
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04