| Character GetCharacterFromFontAsset(uint unicode, FontAsset sourceFontAsset, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface) | Static+1 flags | | 0x08 |
| Character GetCharacterFromFontAsset_Internal(uint unicode, FontAsset sourceFontAsset, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface) | PrivateStatic | | 0x08 |
| Character GetCharacterFromFontAssets(uint unicode, FontAsset sourceFontAsset, List<UnityEngine.TextCore.Text.FontAsset> fontAssets, bool includeFallbacks, const FontStyles& fontStyle, const TextFontWeight& fontWeight, ref bool& isAlternativeTypeface) | PublicStatic | | 0x08 |
| SpriteCharacter GetSpriteCharacterFromSpriteAsset(uint unicode, SpriteAsset spriteAsset, bool includeFallbacks) | PublicStatic | | 0x08 |
| SpriteCharacter GetSpriteCharacterFromSpriteAsset_Internal(uint unicode, SpriteAsset spriteAsset, bool includeFallbacks) | PrivateStatic | | 0x08 |