Zdexby TheHolyOneZ
42,628 classes
Class

UnloadSceneOp

: AsyncOperationBase`1 : Object
UnityEngine.ResourceManagement.ResourceProviders.SceneProvider.UnloadSceneOp, Unity.ResourceManager 0x00C8 (200 B) inherited 0x0090 Unity.ResourceManager.dll
0x00x00C8

Members 3

OffsetSizeNameTypeFlagsDefault
0x10m_InstanceSceneInstancePrivate—
0x20m_sceneLoadHandleAsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>Private—
0x04m_UnloadOptionsUnloadSceneOptionsPrivate—
0x00C40x04unreflected bytes to end of UnloadSceneOp
Inherited from AsyncOperationBase`1 17
OffsetSizeNameTypeFlagsDefault
0x10<Result>k__BackingFieldSceneInstancePrivate—
0x04m_referenceCountintPrivate—
0x04m_StatusAsyncOperationStatusPrivate—
0x08m_ErrorExceptionPrivate—
0x08m_RMResourceManager1 flags—
0x04m_Versionint1 flags—
0x003C0x04padding / unreflected
0x08m_DestroyedActionDelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>Private—
0x08m_CompletedActionTDelegateList<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>>Private—
0x08m_OnDestroyActionAction<UnityEngine.ResourceManagement.AsyncOperations.IAsyncOperation>Private—
0x08m_dependencyCompleteActionAction<UnityEngine.ResourceManagement.AsyncOperations.AsyncOperationHandle>Private—
0x01HasExecutedbool1 flags—
0x01<IsRunning>k__BackingFieldboolPrivate—
0x00620x06padding / unreflected
0x08m_taskCompletionSourceTaskCompletionSource<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>Private—
0x08m_taskCompletionSourceTypelessTaskCompletionSource<System.Object>Private—
0x01m_InDeferredCallbackQueueboolPrivate—
0x00790x07padding / unreflected
0x08m_UpdateCallbacksDelegateList<System.Single>Private—
0x08m_UpdateCallbackAction<System.Single>Private—

Functions 7

SignatureFlagsNativeParams
void Init(const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& sceneLoadHandle, const UnloadSceneOptions& options)Public—0x20
void Execute()2 flags—0x00
bool InvokeWaitForCompletion()2 flags—0x01
void UnloadSceneCompleted(AsyncOperation obj)Private—0x08
void UnloadSceneCompletedNoRelease(AsyncOperation obj)Private—0x08
float get_Progress()3 flags—0x04
void .ctor()Public+1 flags—0x00