| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> ProvideScene(ResourceManager resourceManager, IResourceLocation location, const LoadSceneMode& loadMode, bool activateOnLoad, int priority) | PublicFinal+2 flags | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> ReleaseScene(ResourceManager resourceManager, const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& sceneLoadHandle) | PublicFinal+2 flags | | 0x20 |
| AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance> UnityEngine.ResourceManagement.ResourceProviders.ISceneProvider2.ReleaseScene(ResourceManager resourceManager, const AsyncOperationHandle<UnityEngine.ResourceManagement.ResourceProviders.SceneInstance>& sceneLoadHandle, const UnloadSceneOptions& unloadOptions) | PrivateFinal+2 flags | | 0x20 |
| void .ctor() | Public+1 flags | | 0x00 |