Zdexby TheHolyOneZ
42,628 classes
Class

TextureXR

: Object
UnityEngine.Rendering.TextureXR, Unity.RenderPipelines.Core.Runtime 0x0010 (16 B) inherited 0x0010 Unity.RenderPipelines.Core.Runtime.dll
0x00x0010

Members 22

OffsetSizeNameTypeFlagsDefault
0x04m_MaxViewsintPrivateStatic—
0x08m_BlackUIntTexture2DArrayTexturePrivateStatic—
0x08m_BlackUIntTextureTexturePrivateStatic—
0x08m_BlackUIntTexture2DArrayRTHRTHandlePrivateStatic—
0x08m_BlackUIntTextureRTHRTHandlePrivateStatic—
0x08m_ClearTexture2DArrayTexture2DArrayPrivateStatic—
0x08m_ClearTextureTexture2DPrivateStatic—
0x08m_ClearTexture2DArrayRTHRTHandlePrivateStatic—
0x08m_ClearTextureRTHRTHandlePrivateStatic—
0x08m_MagentaTexture2DArrayTexture2DArrayPrivateStatic—
0x08m_MagentaTextureTexture2DPrivateStatic—
0x08m_MagentaTexture2DArrayRTHRTHandlePrivateStatic—
0x08m_MagentaTextureRTHRTHandlePrivateStatic—
0x08m_BlackTextureTexture2DPrivateStatic—
0x08m_BlackTexture3DTexture3DPrivateStatic—
0x08m_BlackTexture2DArrayTexture2DArrayPrivateStatic—
0x08m_BlackTexture2DArrayRTHRTHandlePrivateStatic—
0x08m_BlackTextureRTHRTHandlePrivateStatic—
0x08m_BlackTexture3DRTHRTHandlePrivateStatic—
0x08m_WhiteTexture2DArrayTexture2DArrayPrivateStatic—
0x08m_WhiteTexture2DArrayRTHRTHandlePrivateStatic—
0x08m_WhiteTextureRTHRTHandlePrivateStatic—

Functions 17

SignatureFlagsNativeParams
void set_maxViews(int value)PublicStatic+1 flags0x04
int get_slices()PublicStatic+1 flags0x04
bool get_useTexArray()PublicStatic+1 flags0x01
TextureDimension get_dimension()PublicStatic+1 flags0x04
RTHandle GetBlackUIntTexture()PublicStatic0x08
RTHandle GetClearTexture()PublicStatic0x08
RTHandle GetMagentaTexture()PublicStatic0x08
RTHandle GetBlackTexture()PublicStatic0x08
RTHandle GetBlackTextureArray()PublicStatic0x08
RTHandle GetBlackTexture3D()PublicStatic0x08
RTHandle GetWhiteTexture()PublicStatic0x08
void Initialize(CommandBuffer cmd, ComputeShader clearR32_UIntShader)PublicStatic0x08
Texture2DArray CreateTexture2DArrayFromTexture2D(Texture2D source, const string& name)PrivateStatic0x08
Texture CreateBlackUIntTextureArray(CommandBuffer cmd, ComputeShader clearR32_UIntShader)PrivateStatic0x08
Texture CreateBlackUintTexture(CommandBuffer cmd, ComputeShader clearR32_UIntShader)PrivateStatic0x08
Texture3D CreateBlackTexture3D(const string& name)PrivateStatic0x08
void .cctor()PrivateStatic+1 flags0x00