Zdexby TheHolyOneZ
42,628 classes
Class

Panel[]

: Array : Object
UnityEngine.Rendering.DebugUI.Panel[], Unity.RenderPipelines.Core.Runtime 0x0020 (32 B) inherited 0x0020 Unity.RenderPipelines.Core.Runtime.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Panel )Public—0x08
ref Panel Address(int )Public—0x08
Panel Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Panel item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Panel item)1 flags0x08
Panel System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Panel item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Panel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Panel item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Panel item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Panel[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.DebugUI.Panel> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Panel System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IContainer item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IContainer item)1 flags0x08
IContainer System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IContainer item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IContainer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IContainer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IContainer item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IContainer[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Rendering.DebugUI.IContainer> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IContainer System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IComparable<UnityEngine.Rendering.DebugUI.Panel> item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IComparable<UnityEngine.Rendering.DebugUI.Panel> item)1 flags0x08
IComparable<UnityEngine.Rendering.DebugUI.Panel> System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IComparable<UnityEngine.Rendering.DebugUI.Panel> item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IComparable<UnityEngine.Rendering.DebugUI.Panel> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IComparable<UnityEngine.Rendering.DebugUI.Panel> item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IComparable<UnityEngine.Rendering.DebugUI.Panel> item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IComparable<UnityEngine.Rendering.DebugUI.Panel>[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.IComparable<UnityEngine.Rendering.DebugUI.Panel>> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IComparable<UnityEngine.Rendering.DebugUI.Panel> System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04