| Vector2 PixelAdjustPoint(const Vector2& point, Transform elementTransform, Canvas canvas) | PublicStatic | | 0x08 |
| Rect PixelAdjustRect(RectTransform rectTransform, Canvas canvas) | PublicStatic | | 0x10 |
| bool PointInRectangle(const Vector2& screenPoint, RectTransform rect, Camera cam, const Vector4& offset) | PrivateStatic | | 0x10 |
| bool RectangleContainsScreenPoint(RectTransform rect, const Vector2& screenPoint, Camera cam) | PublicStatic | | 0x08 |
| bool RectangleContainsScreenPoint(RectTransform rect, const Vector2& screenPoint, Camera cam, const Vector4& offset) | PublicStatic | | 0x10 |
| bool ScreenPointToWorldPointInRectangle(RectTransform rect, const Vector2& screenPoint, Camera cam, ref Vector3& worldPoint) | PublicStatic | | 0x0C |
| bool ScreenPointToLocalPointInRectangle(RectTransform rect, const Vector2& screenPoint, Camera cam, ref Vector2& localPoint) | PublicStatic | | 0x08 |
| Ray ScreenPointToRay(Camera cam, const Vector2& screenPos) | PublicStatic | | 0x18 |
| Vector2 WorldToScreenPoint(Camera cam, const Vector3& worldPoint) | PublicStatic | | 0x0C |
| void FlipLayoutOnAxis(RectTransform rect, int axis, bool keepPositioning, bool recursive) | PublicStatic | | 0x08 |
| void FlipLayoutAxes(RectTransform rect, bool keepPositioning, bool recursive) | PublicStatic | | 0x08 |
| Vector2 GetTransposed(const Vector2& input) | PrivateStatic | | 0x08 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |
| void PixelAdjustPoint_Injected(ref Vector2& point, Transform elementTransform, Canvas canvas, ref Vector2& ret) | PrivateStatic | | 0x08 |
| void PixelAdjustRect_Injected(RectTransform rectTransform, Canvas canvas, ref Rect& ret) | PrivateStatic | | 0x10 |
| bool PointInRectangle_Injected(ref Vector2& screenPoint, RectTransform rect, Camera cam, ref Vector4& offset) | PrivateStatic | | 0x10 |