Zdexby TheHolyOneZ
42,628 classes
Class

Smoothing

: Object
UnityEngine.ProBuilder.Smoothing, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 5

OffsetSizeNameTypeFlagsDefault
—0x04smoothingGroupNoneintStatic+2 flags0
—0x04smoothRangeMinintStatic+2 flags1
—0x04smoothRangeMaxintStatic+2 flags24
—0x04hardRangeMinintStatic+2 flags25
—0x04hardRangeMaxintStatic+2 flags42

Functions 7

SignatureFlagsNativeParams
int GetUnusedSmoothingGroup(ProBuilderMesh mesh)PublicStatic—0x08
int GetNextUnusedSmoothingGroup(int start, HashSet<System.Int32> used)PrivateStatic—0x08
bool IsSmooth(int index)PublicStatic—0x04
void ApplySmoothingGroups(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, float angleThreshold)PublicStatic—0x08
void ApplySmoothingGroups(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, float angleThreshold, const Vector3[]& normals)Static+1 flags—0x08
bool FindSoftEdgesRecursive(const Vector3[]& normals, WingedEdge wing, float angleThreshold, HashSet<UnityEngine.ProBuilder.Face> processed)PrivateStatic—0x08
bool IsSoftEdge(const Vector3[]& normals, const EdgeLookup& left, const EdgeLookup& right, float threshold)PrivateStatic—0x10