Zdexby TheHolyOneZ
42,628 classes
Class

SelectionPickerRenderer

: Object
UnityEngine.ProBuilder.SelectionPickerRenderer, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 11

OffsetSizeNameTypeFlagsDefault
—0x08k_FacePickerOcclusionTintUniformstringPrivateStatic+1 flags0
0x10k_BlackfColorPrivateStatic+1 flags—
0x10k_WhitefColorPrivateStatic+1 flags—
—0x04k_PickerHashNoneuintPrivateStatic+1 flags0
—0x04k_PickerHashMinuintPrivateStatic+1 flags0
—0x04k_PickerHashMaxuintPrivateStatic+1 flags0
—0x04k_MinEdgePixelsForValidSelectionuintPrivateStatic+1 flags0
0x01s_InitializedboolPrivateStatic—
0x00210x07padding / unreflected
0x08s_PickerRendererISelectionPickerRendererPrivateStatic—
0x04s_RenderTextureFormatRenderTextureFormatPrivateStatic—
0x00340x04padding / unreflected
0x08s_PreferredFormatsRenderTextureFormat[]PrivateStatic—

Functions 18

SignatureFlagsNativeParams
RenderTextureFormat get_renderTextureFormat()PrivateStatic+1 flags0x04
TextureFormat get_textureFormat()PrivateStatic+1 flags0x04
ISelectionPickerRenderer get_pickerRenderer()PrivateStatic+1 flags0x08
Dictionary<UnityEngine.ProBuilder.ProBuilderMesh PickFacesInRect(Camera camera, const Rect& pickerRect, IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, int renderTextureWidth, int renderTextureHeight)PublicStatic0x10
Dictionary<UnityEngine.ProBuilder.ProBuilderMesh PickVerticesInRect(Camera camera, const Rect& pickerRect, IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, bool doDepthTest, int renderTextureWidth, int renderTextureHeight)PublicStatic0x10
Dictionary<UnityEngine.ProBuilder.ProBuilderMesh PickEdgesInRect(Camera camera, const Rect& pickerRect, IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, bool doDepthTest, int renderTextureWidth, int renderTextureHeight)PublicStatic0x10
Texture2D RenderSelectionPickerTexture(Camera camera, IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, ref Dictionary<System.UInt32& map, int width, int height)Static+1 flags0x08
Texture2D RenderSelectionPickerTexture(Camera camera, IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, bool doDepthTest, ref Dictionary<System.UInt32& map, int width, int height)Static+1 flags0x08
Texture2D RenderSelectionPickerTexture(Camera camera, IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, bool doDepthTest, ref Dictionary<System.UInt32& map, int width, int height)Static+1 flags0x08
GameObject[] GenerateFacePickingObjects(IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, ref Dictionary<System.UInt32& map)PrivateStatic0x08
void GenerateVertexPickingObjects(IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, bool doDepthTest, ref Dictionary<System.UInt32& map, ref GameObject[]& depthObjects, ref GameObject[]& pickerObjects)PrivateStatic0x08
void GenerateEdgePickingObjects(IList<UnityEngine.ProBuilder.ProBuilderMesh> selection, bool doDepthTest, ref Dictionary<System.UInt32& map, ref GameObject[]& depthObjects, ref GameObject[]& pickerObjects)PrivateStatic0x08
Mesh BuildVertexMesh(ProBuilderMesh pb, Dictionary<System.UInt32 map, ref uint& index)PrivateStatic0x08
Mesh BuildEdgeMesh(ProBuilderMesh pb, Dictionary<System.UInt32 map, ref uint& index)PrivateStatic0x08
uint DecodeRGBA(const Color32& color)PublicStatic0x04
Color32 EncodeRGBA(uint hash)PublicStatic0x04
bool ShouldUseHDRP()PrivateStatic0x01
void .cctor()PrivateStatic+1 flags0x00