Zdexby TheHolyOneZ
42,628 classes
Class

MeshUtility

: Object
UnityEngine.ProBuilder.MeshUtility, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
Vertex[] GeneratePerTriangleMesh(Mesh mesh)Static+1 flags0x08
void GenerateTangent(Mesh mesh)PublicStatic0x08
Mesh DeepCopy(Mesh source)PublicStatic0x08
void CopyTo(Mesh source, Mesh destination)PublicStatic0x08
uint8 GetMeshChannel(GameObject gameObject, Func<UnityEngine.Mesh attributeGetter)Static+1 flags—0x08
void PrintAttribute(StringBuilder sb, const string& title, IEnumerable<T> attrib, const string& fmt)PrivateStatic—0x08
string Print(Mesh mesh)PublicStatic0x08
uint GetIndexCount(Mesh mesh)PublicStatic0x08
uint GetPrimitiveCount(Mesh mesh)PublicStatic0x08
void Compile(ProBuilderMesh probuilderMesh, Mesh targetMesh, const MeshTopology& preferredTopology)PublicStatic0x08
Vertex[] GetVertices(Mesh mesh)PublicStatic0x08
void CollapseSharedVertices(Mesh mesh, const Vertex[]& vertices)PublicStatic0x08
void FitToSize(ProBuilderMesh mesh, const Bounds& currentSize, const Vector3& sizeToFit)PublicStatic0x18
string SanityCheck(ProBuilderMesh mesh)Static+1 flags0x08
string SanityCheck(Mesh mesh)Static+1 flags0x08
string SanityCheck(IList<UnityEngine.ProBuilder.Vertex> vertices)Static+1 flags0x08
bool IsUsedInParticleSystem(ProBuilderMesh pbmesh)Static+1 flags0x08
void RestoreParticleSystem(ProBuilderMesh pbmesh)Static+1 flags0x08
Bounds GetBounds(ProBuilderMesh mesh)Static+1 flags0x18