| int MergeVertices(ProBuilderMesh mesh, const int[]& indexes, bool collapseToFirst) | PublicStatic | — | 0x08 |
| void SplitVertices(ProBuilderMesh mesh, const Edge& edge) | PublicStatic | — | 0x08 |
| void SplitVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> vertices) | PublicStatic | — | 0x08 |
| int[] WeldVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes, float neighborRadius) | PublicStatic | — | 0x08 |
| FaceRebuildData ExplodeVertex(IList<UnityEngine.ProBuilder.Vertex> vertices, IList<UnityEngine.ProBuilder.SimpleTuple<UnityEngine.ProBuilder.WingedEdge edgeAndCommonIndex, float distance, ref Dictionary<System.Int32& appendedVertices) | Static+1 flags | — | 0x08 |
| Edge AlignEdgeWithDirection(const EdgeLookup& edge, int commonIndex) | PrivateStatic | — | 0x10 |