Zdexby TheHolyOneZ
42,628 classes
Class

VertexEditing

: Object
UnityEngine.ProBuilder.MeshOperations.VertexEditing, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 6

SignatureFlagsNativeParams
int MergeVertices(ProBuilderMesh mesh, const int[]& indexes, bool collapseToFirst)PublicStatic—0x08
void SplitVertices(ProBuilderMesh mesh, const Edge& edge)PublicStatic—0x08
void SplitVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> vertices)PublicStatic—0x08
int[] WeldVertices(ProBuilderMesh mesh, IEnumerable<System.Int32> indexes, float neighborRadius)PublicStatic—0x08
FaceRebuildData ExplodeVertex(IList<UnityEngine.ProBuilder.Vertex> vertices, IList<UnityEngine.ProBuilder.SimpleTuple<UnityEngine.ProBuilder.WingedEdge edgeAndCommonIndex, float distance, ref Dictionary<System.Int32& appendedVertices)Static+1 flags—0x08
Edge AlignEdgeWithDirection(const EdgeLookup& edge, int commonIndex)PrivateStatic—0x10