| bool ContainsDegenerateTriangles(ProBuilderMesh mesh) | PublicStatic | | 0x08 |
| bool ContainsDegenerateTriangles(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Face> faces) | PublicStatic | | 0x08 |
| bool ContainsDegenerateTriangles(ProBuilderMesh mesh, Face face) | PublicStatic | | 0x08 |
| bool ContainsNonContiguousTriangles(ProBuilderMesh mesh, Face face) | PublicStatic | | 0x08 |
| List<UnityEngine.ProBuilder.Face> EnsureFacesAreComposedOfContiguousTriangles(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces) | PublicStatic | | 0x08 |
| List<System.Collections.Generic.List<UnityEngine.ProBuilder.Triangle>> CollectFaceGroups(ProBuilderMesh mesh, Face face) | Static+1 flags | | 0x08 |
| bool RemoveDegenerateTriangles(ProBuilderMesh mesh, List<System.Int32> removed) | PublicStatic | | 0x08 |
| bool RemoveUnusedVertices(ProBuilderMesh mesh, List<System.Int32> removed) | PublicStatic | | 0x08 |
| List<System.Int32> RebuildIndexes(IEnumerable<System.Int32> indices, List<System.Int32> removed) | Static+1 flags | | 0x08 |
| List<UnityEngine.ProBuilder.Edge> RebuildEdges(IEnumerable<UnityEngine.ProBuilder.Edge> edges, List<System.Int32> removed) | Static+1 flags | | 0x08 |
| void RebuildSelectionIndexes(ProBuilderMesh mesh, ref Face[]& faces, ref Edge[]& edges, ref int[]& indices, IEnumerable<System.Int32> removed) | Static+1 flags | | 0x08 |
| bool EnsureMeshIsValid(ProBuilderMesh mesh, ref int& removedVertices) | Static+1 flags | | 0x08 |
| void EnsureRealNumbers(IList<UnityEngine.Vector2> attribute) | PrivateStatic | | 0x08 |
| void EnsureRealNumbers(IList<UnityEngine.Vector3> attribute) | PrivateStatic | | 0x08 |
| void EnsureRealNumbers(IList<UnityEngine.Vector4> attribute) | PrivateStatic | | 0x08 |
| void EnsureArraySize(ref T[]& attribute, int expectedVertexCount, const AttributeValidationStrategy& strategy, const uint8& fill) | PrivateStatic | — | 0x08 |
| void EnsureListSize(ref List<T>& attribute, int expectedVertexCount, const AttributeValidationStrategy& strategy, const uint8& fill) | PrivateStatic | — | 0x08 |
| void EnsureValidAttributes(ProBuilderMesh mesh) | PrivateStatic | | 0x08 |