| Face[] Extrude(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, const ExtrudeMethod& method, float distance) | PublicStatic | | 0x08 |
| Edge[] Extrude(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges, float distance, bool extrudeAsGroup, bool enableManifoldExtrude) | PublicStatic | | 0x08 |
| List<UnityEngine.ProBuilder.Face> DetachFaces(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces) | PublicStatic | | 0x08 |
| List<UnityEngine.ProBuilder.Face> DetachFaces(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, bool deleteSourceFaces) | PublicStatic | | 0x08 |
| Face[] ExtrudePerFace(ProBuilderMesh pb, IEnumerable<UnityEngine.ProBuilder.Face> faces, float distance) | PrivateStatic | | 0x08 |
| Face[] ExtrudeAsGroups(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Face> faces, bool compensateAngleVertexDistance, float distance) | PrivateStatic | | 0x08 |
| List<System.Collections.Generic.HashSet<UnityEngine.ProBuilder.Face>> GetFaceGroups(List<UnityEngine.ProBuilder.WingedEdge> wings) | PrivateStatic | | 0x08 |
| Dictionary<UnityEngine.ProBuilder.EdgeLookup GetPerimeterEdges(HashSet<UnityEngine.ProBuilder.Face> faces, Dictionary<System.Int32 lookup) | PrivateStatic | | 0x08 |