| T[] GetComponents(GameObject go) | PublicStatic | — | 0x08 |
| T[] GetComponents(IEnumerable<UnityEngine.Transform> transforms) | PublicStatic | — | 0x08 |
| GameObject EmptyGameObjectWithTransform(Transform t) | PublicStatic | | 0x08 |
| GameObject MeshGameObjectWithTransform(const string& name, Transform t, Mesh mesh, Material mat, bool inheritParent) | PublicStatic | | 0x08 |
| uint8 NextEnumValue(const uint8& current) | PublicStatic | — | 0x00 |
| string ControlKeyString(ushort character) | PublicStatic | | 0x08 |
| bool TryParseColor(const string& value, ref Color& col) | PublicStatic | | 0x10 |
| uint8 DemandComponent(Component component) | PublicStatic | — | 0x08 |
| uint8 DemandComponent(GameObject gameObject) | PublicStatic | — | 0x08 |