Zdexby TheHolyOneZ
42,628 classes
Class

EdgeUtility

: Object
UnityEngine.ProBuilder.EdgeUtility, Unity.ProBuilder 0x0010 (16 B) inherited 0x0010 Unity.ProBuilder.dll
0x00x0010

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 9

SignatureFlagsNativeParams
IEnumerable<UnityEngine.ProBuilder.Edge> GetSharedVertexHandleEdges(ProBuilderMesh mesh, IEnumerable<UnityEngine.ProBuilder.Edge> edges)PublicStatic0x08
Edge GetSharedVertexHandleEdge(ProBuilderMesh mesh, const Edge& edge)PublicStatic0x08
Edge GetEdgeWithSharedVertexHandles(ProBuilderMesh mesh, const Edge& edge)Static+1 flags0x08
bool ValidateEdge(ProBuilderMesh mesh, const Edge& edge, ref SimpleTuple<UnityEngine.ProBuilder.Face& validEdge)PublicStatic0x10
bool Contains(const Edge[]& edges, const Edge& edge)Static+1 flags0x08
bool Contains(const Edge[]& edges, int x, int y)Static+1 flags0x08
int IndexOf(ProBuilderMesh mesh, IList<UnityEngine.ProBuilder.Edge> edges, const Edge& edge)Static+1 flags0x08
int[] AllTriangles(const Edge[]& edges)Static+1 flags0x08
Face GetFace(ProBuilderMesh mesh, const Edge& edge)Static+1 flags0x08