Zdexby TheHolyOneZ
42,628 classes
Class

IVariableValueChanged[]

: Array : Object
UnityEngine.Localization.SmartFormat.PersistentVariables.IVariableValueChanged[], Unity.Localization 0x0020 (32 B) inherited 0x0020 Unity.Localization.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 34

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , IVariableValueChanged )Public—0x08
ref IVariableValueChanged Address(int )Public—0x08
IVariableValueChanged Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, IVariableValueChanged item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IVariableValueChanged item)1 flags0x08
IVariableValueChanged System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IVariableValueChanged item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IVariableValueChanged item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IVariableValueChanged item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IVariableValueChanged item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IVariableValueChanged[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Localization.SmartFormat.PersistentVariables.IVariableValueChanged> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IVariableValueChanged System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IVariable item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IVariable item)1 flags0x08
IVariable System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IVariable item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IVariable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IVariable item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IVariable item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IVariable[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Localization.SmartFormat.PersistentVariables.IVariable> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IVariable System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04