Zdexby TheHolyOneZ
42,628 classes
Class

InputUserSettings

: Object
UnityEngine.InputSystem.Users.InputUserSettings, Unity.InputSystem 0x0040 (64 B) inherited 0x0010 Unity.InputSystem.dll
0x00x0040

Members 13

OffsetSizeNameTypeFlagsDefault
0x08<customBindings>k__BackingFieldstringPrivate—
0x01<invertMouseX>k__BackingFieldboolPrivate—
0x01<invertMouseY>k__BackingFieldboolPrivate—
0x001A0x02padding / unreflected
0x08<mouseSmoothing>k__BackingFieldNullable<System.Single>Private—
0x08<mouseSensitivity>k__BackingFieldNullable<System.Single>Private—
0x01<invertStickX>k__BackingFieldboolPrivate—
0x01<invertStickY>k__BackingFieldboolPrivate—
0x01<swapSticks>k__BackingFieldboolPrivate—
0x01<swapBumpers>k__BackingFieldboolPrivate—
0x01<swapTriggers>k__BackingFieldboolPrivate—
0x01<swapDpadAndLeftStick>k__BackingFieldboolPrivate—
0x00320x02padding / unreflected
0x04<vibrationStrength>k__BackingFieldfloatPrivate—
0x08m_CustomBindingsstringPrivate—

Functions 26

SignatureFlagsNativeParams
string get_customBindings()Public+1 flags0x08
void set_customBindings(const string& value)Public+1 flags0x08
bool get_invertMouseX()Public+1 flags0x01
void set_invertMouseX(bool value)Public+1 flags0x01
bool get_invertMouseY()Public+1 flags0x01
void set_invertMouseY(bool value)Public+1 flags0x01
Nullable<System.Single> get_mouseSmoothing()Public+1 flags0x08
void set_mouseSmoothing(const Nullable<System.Single>& value)Public+1 flags0x08
Nullable<System.Single> get_mouseSensitivity()Public+1 flags0x08
void set_mouseSensitivity(const Nullable<System.Single>& value)Public+1 flags0x08
bool get_invertStickX()Public+1 flags0x01
void set_invertStickX(bool value)Public+1 flags0x01
bool get_invertStickY()Public+1 flags0x01
void set_invertStickY(bool value)Public+1 flags0x01
bool get_swapSticks()Public+1 flags0x01
void set_swapSticks(bool value)Public+1 flags0x01
bool get_swapBumpers()Public+1 flags0x01
void set_swapBumpers(bool value)Public+1 flags0x01
bool get_swapTriggers()Public+1 flags0x01
void set_swapTriggers(bool value)Public+1 flags0x01
bool get_swapDpadAndLeftStick()Public+1 flags0x01
void set_swapDpadAndLeftStick(bool value)Public+1 flags0x01
float get_vibrationStrength()Public+1 flags0x04
void set_vibrationStrength(float value)Public+1 flags0x04
void Apply(IInputActionCollection actions)Public+2 flags0x08
void .ctor()Public+1 flags0x00