Zdexby TheHolyOneZ
42,628 classes
Class

Joystick[]

: Array : Object
UnityEngine.InputSystem.Joystick[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
implements IJoystick>, mscorlib, IJoystick>, mscorlib, IEnumerable`1, IReadOnlyList`1, IReadOnlyCollection`1
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 64

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , Joystick )Public—0x08
ref Joystick Address(int )Public—0x08
Joystick Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, Joystick item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(Joystick item)1 flags0x08
Joystick System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, Joystick item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(Joystick item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(Joystick item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(Joystick item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const Joystick[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.Joystick> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
Joystick System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputDevice item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputDevice item)1 flags0x08
InputDevice System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputDevice item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputDevice item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputDevice item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputDevice item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputDevice[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputDevice> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputDevice System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, InputControl item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(InputControl item)1 flags0x08
InputControl System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, InputControl item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(InputControl item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(InputControl item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const InputControl[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputControl> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
InputControl System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04