Zdexby TheHolyOneZ
42,628 classes
Class

StateChangeMonitorsForDevice[]

: Array : Object
UnityEngine.InputSystem.InputManager.StateChangeMonitorsForDevice[], Unity.InputSystem 0x0020 (32 B) inherited 0x0020 Unity.InputSystem.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const StateChangeMonitorsForDevice& )Public—0x38
ref StateChangeMonitorsForDevice Address(int )Public—0x38
StateChangeMonitorsForDevice Get(int )Public—0x38
void System.Collections.Generic.IList`1.Insert(int index, const StateChangeMonitorsForDevice& item)1 flags0x38
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const StateChangeMonitorsForDevice& item)1 flags0x38
StateChangeMonitorsForDevice System.Collections.Generic.IList`1.get_Item(int index)1 flags0x38
void System.Collections.Generic.IList`1.set_Item(int index, const StateChangeMonitorsForDevice& item)1 flags0x38
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const StateChangeMonitorsForDevice& item)1 flags0x38
bool System.Collections.Generic.ICollection`1.Remove(const StateChangeMonitorsForDevice& item)1 flags0x38
bool System.Collections.Generic.ICollection`1.Contains(const StateChangeMonitorsForDevice& item)1 flags0x38
void System.Collections.Generic.ICollection`1.CopyTo(const StateChangeMonitorsForDevice[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.InputSystem.InputManager.StateChangeMonitorsForDevice> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
StateChangeMonitorsForDevice System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x38
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04