Zdexby TheHolyOneZ
42,628 classes
Class

HumanBone[]

: Array : Object
UnityEngine.HumanBone[], UnityEngine.AnimationModule 0x0020 (32 B) inherited 0x0020 UnityEngine.AnimationModule.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const HumanBone& )Public—0x40
ref HumanBone Address(int )Public—0x40
HumanBone Get(int )Public—0x40
void System.Collections.Generic.IList`1.Insert(int index, const HumanBone& item)1 flags0x40
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const HumanBone& item)1 flags0x40
HumanBone System.Collections.Generic.IList`1.get_Item(int index)1 flags0x40
void System.Collections.Generic.IList`1.set_Item(int index, const HumanBone& item)1 flags0x40
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const HumanBone& item)1 flags0x40
bool System.Collections.Generic.ICollection`1.Remove(const HumanBone& item)1 flags0x40
bool System.Collections.Generic.ICollection`1.Contains(const HumanBone& item)1 flags0x40
void System.Collections.Generic.ICollection`1.CopyTo(const HumanBone[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.HumanBone> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
HumanBone System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x40
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04