| void DrawLine(const Vector3& from, const Vector3& to) | PublicStatic | — | 0x0C |
| void DrawWireSphere(const Vector3& center, float radius) | PublicStatic | — | 0x0C |
| void DrawSphere(const Vector3& center, float radius) | PublicStatic | — | 0x0C |
| void DrawWireCube(const Vector3& center, const Vector3& size) | PublicStatic | — | 0x0C |
| void DrawCube(const Vector3& center, const Vector3& size) | PublicStatic | — | 0x0C |
| void DrawMesh(Mesh mesh, int submeshIndex, const Vector3& position, const Quaternion& rotation, const Vector3& scale) | PublicStatic | — | 0x10 |
| void DrawWireMesh(Mesh mesh, int submeshIndex, const Vector3& position, const Quaternion& rotation, const Vector3& scale) | PublicStatic | — | 0x10 |
| void set_color(const Color& value) | PublicStatic+1 flags | — | 0x10 |
| void set_matrix(const Matrix4x4& value) | PublicStatic+1 flags | — | 0x40 |
| void DrawRay(const Ray& r) | PublicStatic | | 0x18 |
| void DrawRay(const Vector3& from, const Vector3& direction) | PublicStatic | | 0x0C |
| void DrawMesh(Mesh mesh) | PublicStatic | | 0x08 |
| void DrawMesh(Mesh mesh, const Vector3& position, const Quaternion& rotation, const Vector3& scale) | PublicStatic | | 0x10 |
| void DrawWireMesh(Mesh mesh, const Vector3& position, const Quaternion& rotation, const Vector3& scale) | PublicStatic | | 0x10 |
| void DrawLine_Injected(ref Vector3& from, ref Vector3& to) | PrivateStatic | | 0x0C |
| void DrawWireSphere_Injected(ref Vector3& center, float radius) | PrivateStatic | | 0x0C |
| void DrawSphere_Injected(ref Vector3& center, float radius) | PrivateStatic | | 0x0C |
| void DrawWireCube_Injected(ref Vector3& center, ref Vector3& size) | PrivateStatic | | 0x0C |
| void DrawCube_Injected(ref Vector3& center, ref Vector3& size) | PrivateStatic | | 0x0C |
| void DrawMesh_Injected(Mesh mesh, int submeshIndex, ref Vector3& position, ref Quaternion& rotation, ref Vector3& scale) | PrivateStatic | | 0x10 |
| void DrawWireMesh_Injected(Mesh mesh, int submeshIndex, ref Vector3& position, ref Quaternion& rotation, ref Vector3& scale) | PrivateStatic | | 0x10 |
| void set_color_Injected(ref Color& value) | PrivateStatic+1 flags | | 0x10 |
| void set_matrix_Injected(ref Matrix4x4& value) | PrivateStatic+1 flags | | 0x40 |