Zdexby TheHolyOneZ
42,628 classes
Class

RigLayer[]

: Array : Object
UnityEngine.Animations.Rigging.RigLayer[], Unity.Animation.Rigging 0x0020 (32 B) inherited 0x0020 Unity.Animation.Rigging.dll
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 49

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , RigLayer )Public—0x08
ref RigLayer Address(int )Public—0x08
RigLayer Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, RigLayer item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(RigLayer item)1 flags0x08
RigLayer System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, RigLayer item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(RigLayer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(RigLayer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(RigLayer item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const RigLayer[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Animations.Rigging.RigLayer> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
RigLayer System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, IRigLayer item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(IRigLayer item)1 flags0x08
IRigLayer System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, IRigLayer item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(IRigLayer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(IRigLayer item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(IRigLayer item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const IRigLayer[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Animations.Rigging.IRigLayer> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
IRigLayer System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04
void System.Collections.Generic.IList`1.Insert(int index, object item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(object item)1 flags0x08
object System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, object item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(object item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(object item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const object[]& array, int arrayIndex)1 flags0x08
IEnumerator<System.Object> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
object System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04