| Playable[] BuildRigPlayables(const PlayableGraph& graph, IRigLayer layer) | PublicStatic | | 0x10 |
| IEnumerable<UnityEngine.Animations.Rigging.RigBuilderUtils.PlayableChain> BuildPlayables(Animator animator, const PlayableGraph& graph, IList<UnityEngine.Animations.Rigging.IRigLayer> layers, SyncSceneToStreamLayer syncSceneToStreamLayer) | PublicStatic | | 0x10 |
| PlayableGraph BuildPlayableGraph(Animator animator, IList<UnityEngine.Animations.Rigging.IRigLayer> layers, SyncSceneToStreamLayer syncSceneToStreamLayer) | PublicStatic | | 0x10 |
| void .cctor() | PrivateStatic+1 flags | | 0x00 |