Zdexby TheHolyOneZ
42,628 classes
Class

PropertySceneHandle[]

: Array : Object
UnityEngine.Animations.PropertySceneHandle[], UnityEngine.AnimationModule 0x0020 (32 B) inherited 0x0020 UnityEngine.AnimationModule.dll
implements IPropertySceneHandle>, mscorlib, IPropertySceneHandle>, mscorlib, IEnumerable`1, IPropertySceneHandle>, mscorlib, IPropertySceneHandle>, mscorlib
0x00x0020

Members 0

OffsetSizeNameTypeFlagsDefault
No reflected members.

Functions 19

SignatureFlagsNativeParams
void .ctor(int )Public+1 flags—0x04
void Set(int , const PropertySceneHandle& )Public—0x08
ref PropertySceneHandle Address(int )Public—0x08
PropertySceneHandle Get(int )Public—0x08
void System.Collections.Generic.IList`1.Insert(int index, const PropertySceneHandle& item)1 flags0x08
void System.Collections.Generic.IList`1.RemoveAt(int index)1 flags0x04
int System.Collections.Generic.IList`1.IndexOf(const PropertySceneHandle& item)1 flags0x08
PropertySceneHandle System.Collections.Generic.IList`1.get_Item(int index)1 flags0x08
void System.Collections.Generic.IList`1.set_Item(int index, const PropertySceneHandle& item)1 flags0x08
int System.Collections.Generic.ICollection`1.get_Count()1 flags0x04
bool System.Collections.Generic.ICollection`1.get_IsReadOnly()1 flags0x01
void System.Collections.Generic.ICollection`1.Clear()1 flags0x00
void System.Collections.Generic.ICollection`1.Add(const PropertySceneHandle& item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Remove(const PropertySceneHandle& item)1 flags0x08
bool System.Collections.Generic.ICollection`1.Contains(const PropertySceneHandle& item)1 flags0x08
void System.Collections.Generic.ICollection`1.CopyTo(const PropertySceneHandle[]& array, int arrayIndex)1 flags0x08
IEnumerator<UnityEngine.Animations.PropertySceneHandle> System.Collections.Generic.IEnumerable`1.GetEnumerator()1 flags0x08
PropertySceneHandle System.Collections.Generic.IReadOnlyList`1.get_Item(int index)1 flags0x08
int System.Collections.Generic.IReadOnlyCollection`1.get_Count()1 flags0x04